Synchronization| Môn Truyền thông đa phương tiện| Trường Đại học Bách Khoa Hà Nội

• Content Relations
▫ It defines a dependency of media objects on some data. An
example of a content relation is two graphics that are based
on the same data but show different interpretations of the
data.

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Synchronization| Môn Truyền thông đa phương tiện| Trường Đại học Bách Khoa Hà Nội

• Content Relations
▫ It defines a dependency of media objects on some data. An
example of a content relation is two graphics that are based
on the same data but show different interpretations of the
data.

47 24 lượt tải Tải xuống
SYNCHRONIZATION
Dr. Quang Duc Tran
Multimedia Protocol Stack
AAL3/4
IP Version 4, IP Version 6
UDP
Media encaps
(H.264, MPEG-4)
RTP
ATM/Fiber Optics
Ethernet/WIFI
TCP
SIP RTSP RSVP RTCP
AAL5
MPLS
DCCP
DASH
HTTP
Synchronization Service
Synchronization Issues
Content Relations
It defines a dependency of media objects on some data. An
example of a content relation is two graphics that are based
on the same data but show different interpretations of the
data.
Spatial Relations
It defines the space used for the presentation of a media
object on an output device at a certain point of time in a
multimedia presentation.
Temporal Relations
It defines the temporal dependencies between media
objects. They are of interest whenever time-dependent
media objects exist.
Intra- and Inter-Object Synchronization
Intra-Object Synchronization
It refers to the time relation between various presentation
units of one time-dependent media object. An example is
the time relation between the single frames of a video
sequence. For a video with a rate of 25 frames per second,
each of the frames must be displayed for 40 ms.
Inter-Object Synchronization
It refers to the synchronization between media objects. An
example is a multimedia synchronization that starts with an
audio/video sequence, followed by several pictures and an
animation that is commented by an audio sequence.
Intra- and Inter-Object Synchronization
Audio
Video
Animation
Audio
P2P1
P3
Inter-object synchronization example that
shows temporal relations in a multimedia
presentation including audio, video,
animation, and picture objects.
40 ms
Intra-object synchronization
between frames of a video
sequence showing a jumping ball.
Live and Synthetic Synchronization
Live Synchronization
The goal of the synchronization is to exactly reproduce at a
presentation the temporal relations as they existed during
the capturing process. An example is a video conference for
person-to-person discussion, which demands lip
synchronization of the audio and video.
Example: Two persons located at different sites of a
company discuss a new product. They use video conference
application, share a blackboard and they point with their
mouse pointers to details of the different parts and discuss
some issues.
Live and Synthetic Synchronization
Synthetic Synchronization
The temporal relations are artificially specified and
assigned to media objects that were created independently
of each other. For example, 4 audio messages are recorded
as a part of engine in animation. The time relations
between animation and matching audio sequences are
specified.
Common operations are “Presenting media streams in
parallel”, “Presenting media streams one after the other”,
“Presenting media stream independent of each other”.
Local Data Unit (LDU)
Time-dependent media objects consist of a sequence of
information units, known as Local Data Units (LDU’s)
For digital video, often the frames are selected as LDU’s. For a
video with 30 frames per second, each LDU is a closed LDU
with a duration of 1/30 s.
Often LDU’s are selected that block the samples into units of a
fixed duration. An audio stream has very small physical units.
Hence, LDU’s are formed comprising 512 samples.
Duration of LDU can be selected by the user. LDU’s may vary
in duration.
Presentation Requirements
Lip Synchronization
It refers to the temporal relationship between an audio and
video stream for the case of human speaking.
The in sync” region spans a skew of +/-80 ms.
The “out of sync” area spans a skew of +/-160 ms.
Pointer Synchronization
The speakers use a pointer to point out individual elements
of the graphics which may have been relevant to the
discussion taking place.
The “in sync” region spans a skew of +750/-500 ms.
The “out of sync” area spans a skew of +1250/-1000 ms.
Presentation Requirements
Lip Synchronization
It refers to the temporal relationship between an audio and
video stream for the particular case of human speaking.
The in sync” region spans a skew of +/-80 ms.
The “out of sync” area spans a skew of +/-160 ms.
Pointer Synchronization
The speakers use a pointer to point out individual elements
of the graphics which may have been relevant to the
discussion taking place.
The “in sync” region spans a skew of +750/-500 ms.
The “out of sync” area spans a skew of +1250/-1000 ms.
Reference Model
Multimedia Application
Specification Layer
Object Layer
Stream Layer
Media Layer
High
Low
Abstraction
Each layer implements synchronization mechanisms, which are
provided by an appropriate interface. Each interface defines
services, offering the user a means to define his requirements. Each
interface can be used by an application or by the next higher layer.
The model of Gerold Blakowski and Ralf
Steinmetz, “A Media Synchronization
Survey: Reference Model, Specification,
and Case Studies, IEEE Journal on
Selected Areas in Communications, vol.
14, no. 1, Jan. 1996.
Media Layer
An application operates on a single continuous media stream,
which is treated as a sequence of Local Data Units. Using this
layer, the application is responsible for the intra-stream
synchronization by using flow-control mechanisms.
Assumption at this level: Device independence
Supported operations at this level:
Read(devicehandle, LDU)
Write(devicehandle, LDU
Media Layer
window = open(“video device”);
movie = open(“video file”)
while (not EOF(movie)) {
read(movie, &LDU)
if (LDU.time == 20)
printf(“subtible 1”)
if (LDU.time == 26)
printf(“subtible 2”)
write(window, LDU); }
close(window);
close(movie);
Stream Layer
It operates on continuous media streams as well as on groups
of media streams. In a group, all streams are presented in
parallel by using mechanisms for inter-stream
synchronization.
Support operations
Start(stream), Stop(stream), Create-group(list of streams)
Start(group), Stop(group)
Setcuepoint(stream/group, at, event)
Stream Layer
open digitalvideo alias ex //Create video descriptor
load ex video.avs //Assign file to video descriptor
setcuepoint ex at 20 return 1 //Define event 1 for subtitle 1
setcuepoint ex at 26 return 2 //Define event 2 for subtitle 2
setcuepoint ex on //Activate cuepoint events
play ex //Start playing
switch readevent() {
case 1: display(“subtitle 1”) //If event 1 show subtitle 1
case 2: display(“subtitle 2”) //If event 2 show subtitle 2
}
Object Layer
It operates on all types of media and hides the differences
between time-independent and time-dependent media. To the
application, it offers a complete and synchronized media. This
layer takes a synchronization specification as input and is
responsible for the correct schedule of the overall
presentation.
It does not handle intra-stream and inter-stream
synchronization
Object Level MHEG standard
MHEG5 is part of a set of international standards relating to
the presentation of multimedia information. It is license-free
and public standard for interactive TV middleware.
MHEG5 is an object-based declarative programming language
can be used to describe a presentation of text, images and
videos.
Object Level MHEG standard
Composite {
start-up link
viewer start-up
viewer-list
Viewer1:
reference to Component1
Viewer2:
reference to Component2
Viewer3:
reference to Component3
Component1
reference to content movie.avs
Object Level MHEG standard
Component1
reference to content movie.avs
Component2
reference to content “Subtitle 1
Component3
reference to content “Subtitle 2
Link1
“when timestone status of Viewer1 become 20 then start Viewer2
Link1
“when timestone status of Viewer1 become 26 then start Viewer3
}
Synchronization Specification
Synchronization specification describes all temporal
dependencies of the included object in the multimedia object.
It should be comprised of inter- and intra-object
synchronization for the media objects of the presentation and
QoS for inter- and intra-object synchronization.
In the case of live synchronization, the temporal relations are
implicitly defined during capturing. QoS requirements are
defined before starting the capture.
In the case of synthetic synchronization, the specification
must be created explicitly.
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Preview text:

SYNCHRONIZATION Dr. Quang Duc Tran
Multimedia Protocol Stack Synchronization Service Media encaps DASH (H.264, MPEG-4) SIP RTSP RSVP RTCP RTP HTTP TCP DCCP UDP IP Version 4, IP Version 6 AAL3/4 AAL5 MPLS ATM/Fiber Optics Ethernet/WIFI Synchronization Issues • Content Relations
▫ It defines a dependency of media objects on some data. An
example of a content relation is two graphics that are based
on the same data but show different interpretations of the data. • Spatial Relations
▫ It defines the space used for the presentation of a media
object on an output device at a certain point of time in a multimedia presentation. • Temporal Relations
▫ It defines the temporal dependencies between media
objects. They are of interest whenever time-dependent media objects exist.
Intra- and Inter-Object Synchronization
• Intra-Object Synchronization
▫ It refers to the time relation between various presentation
units of one time-dependent media object. An example is
the time relation between the single frames of a video
sequence. For a video with a rate of 25 frames per second,
each of the frames must be displayed for 40 ms.
• Inter-Object Synchronization
▫ It refers to the synchronization between media objects. An
example is a multimedia synchronization that starts with an
audio/video sequence, followed by several pictures and an
animation that is commented by an audio sequence.
Intra- and Inter-Object Synchronization Audio Animation P1 P2 P3 Video Audio 40 ms
Inter-object synchronization example that Intra-object synchronization
shows temporal relations in a multimedia between frames of a video
presentation including audio, video,
sequence showing a jumping ball.
animation, and picture objects.
Live and Synthetic Synchronization • Live Synchronization
▫ The goal of the synchronization is to exactly reproduce at a
presentation the temporal relations as they existed during
the capturing process. An example is a video conference for person-to-person discussion, which demands lip
synchronization of the audio and video.
▫ Example: Two persons located at different sites of a
company discuss a new product. They use video conference
application, share a blackboard and they point with their
mouse pointers to details of the different parts and discuss some issues.
Live and Synthetic Synchronization • Synthetic Synchronization
▫ The temporal relations are artificially specified and
assigned to media objects that were created independently
of each other. For example, 4 audio messages are recorded
as a part of engine in animation. The time relations
between animation and matching audio sequences are specified.
▫ Common operations are “Presenting media streams in
parallel”, “Presenting media streams one after the other”,
“Presenting media stream independent of each other”. Local Data Unit (LDU)
• Time-dependent media objects consist of a sequence of
information units, known as Local Data Units (LDU’s)
• For digital video, often the frames are selected as LDU’s. For a
video with 30 frames per second, each LDU is a closed LDU with a duration of 1/30 s.
• Often LDU’s are selected that block the samples into units of a
fixed duration. An audio stream has very small physical units.
Hence, LDU’s are formed comprising 512 samples.
• Duration of LDU can be selected by the user. LDU’s may vary in duration.
Presentation Requirements • Lip Synchronization
▫ It refers to the temporal relationship between an audio and
video stream for the case of human speaking.
 The “in sync” region spans a skew of +/-80 ms.
 The “out of sync” area spans a skew of +/-160 ms. • Pointer Synchronization
▫ The speakers use a pointer to point out individual elements
of the graphics which may have been relevant to the discussion taking place.
 The “in sync” region spans a skew of +750/-500 ms.
 The “out of sync” area spans a skew of +1250/-1000 ms.
Presentation Requirements • Lip Synchronization
▫ It refers to the temporal relationship between an audio and
video stream for the particular case of human speaking.
 The “in sync” region spans a skew of +/-80 ms.
 The “out of sync” area spans a skew of +/-160 ms. • Pointer Synchronization
▫ The speakers use a pointer to point out individual elements
of the graphics which may have been relevant to the discussion taking place.
 The “in sync” region spans a skew of +750/-500 ms.
 The “out of sync” area spans a skew of +1250/-1000 ms. Reference Model
The model of Gerold Blakowski and Ralf Multimedia Application
Steinmetz, “A Media Synchronization
Survey: Reference Model, Specification,
and Case Studies, ” IEEE Journal on High Specification Layer
Selected Areas in Communications, vol. 14, no. 1, Jan. 1996. Object Layer onitcra Stream Layer t Abs Media Layer Low
• Each layer implements synchronization mechanisms, which are
provided by an appropriate interface. Each interface defines
services, offering the user a means to define his requirements. Each
interface can be used by an application or by the next higher layer. Media Layer
• An application operates on a single continuous media stream,
which is treated as a sequence of Local Data Units. Using this
layer, the application is responsible for the intra-stream
synchronization by using flow-control mechanisms.
• Assumption at this level: Device independence
• Supported operations at this level: ▫ Read(devicehandle, LDU) ▫ Write(devicehandle, LDU Media Layer
window = open(“video device”); movie = open(“video file”) while (not EOF(movie)) { read(movie, &LDU) if (LDU.time == 20) printf(“subtible 1”) if (LDU.time == 26) printf(“subtible 2”) write(window, LDU); } close(window); close(movie); Stream Layer
• It operates on continuous media streams as well as on groups
of media streams. In a group, all streams are presented in parallel by using mechanisms for inter-stream synchronization. • Support operations
▫ Start(stream), Stop(stream), Create-group(list of streams) ▫ Start(group), Stop(group)
▫ Setcuepoint(stream/group, at, event) Stream Layer open digitalvideo alias ex //Create video descriptor load ex video.avs
//Assign file to video descriptor
setcuepoint ex at 20 return 1 //Define event 1 for subtitle 1
setcuepoint ex at 26 return 2 //Define event 2 for subtitle 2 setcuepoint ex on //Activate cuepoint events play ex //Start playing switch readevent() {
case 1: display(“subtitle 1”) //If event 1 show subtitle 1
case 2: display(“subtitle 2”) //If event 2 show subtitle 2 } Object Layer
• It operates on all types of media and hides the differences
between time-independent and time-dependent media. To the
application, it offers a complete and synchronized media. This
layer takes a synchronization specification as input and is
responsible for the correct schedule of the overall presentation.
• It does not handle intra-stream and inter-stream synchronization
Object Level – MHEG standard
• MHEG5 is part of a set of international standards relating to
the presentation of multimedia information. It is license-free
and public standard for interactive TV middleware.
• MHEG5 is an object-based declarative programming language
can be used to describe a presentation of text, images and videos.
Object Level – MHEG standard Composite { start-up link viewer start-up viewer-list Viewer1: reference to Component1 Viewer2: reference to Component2 Viewer3: reference to Component3 Component1
reference to content “movie.avs”
Object Level – MHEG standard Component1
reference to content “movie.avs” Component2
reference to content “Subtitle 1” Component3
reference to content “Subtitle 2” Link1
“when timestone status of Viewer1 become 20 then start Viewer2” Link1
“when timestone status of Viewer1 become 26 then start Viewer3” }
Synchronization Specification
• Synchronization specification describes all temporal
dependencies of the included object in the multimedia object.
It should be comprised of inter- and intra-object
synchronization for the media objects of the presentation and
QoS for inter- and intra-object synchronization.
• In the case of live synchronization, the temporal relations are
implicitly defined during capturing. QoS requirements are
defined before starting the capture.
• In the case of synthetic synchronization, the specification must be created explicitly.