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  lOMoAR cPSD| 59062190 Hindawi  Complexity 
Volume 2021, Ar cle ID 8812542, 18 pages h ps://doi.org/10.1155/2021/8812542  Review Ar cle 
A Review of Artificial Intelligence (AI) in Education from  2010 to 2020  1  2  Xuesong Zhai , Xiaoyan Chu 
,1 Ching Sing Chai , Morris Siu Yung Jong  ,2 Andreja 
Istenic ,3,4,5 Michael Spector ,6 Jia-Bao Liu ,7 Jing Yuan,8 and Yan Li  1 
1 Zhejiang University, Hangzhou 310058, China 2 
Chinese University of Hong Kong, Hong Kong 999077, Hong Kong 3 
University of Primorska, Faculty of Educa on, Koper 6000, Slovenia 
4 University of Ljubljana, Faculty of Civil and Geode c Engineering, Ljubljana 1000, Slovenia 5 
Federal University of Kazan, Ins tute of Psychology and Educa on, Kazan 420008, Russia 6 
University of North Texas, Denton 76207, USA 
7 Anhui Jianzhu University, Hefei 230601, China 8 
Anhui Xinhua University, Hefei 230088, China 
Correspondence should be addressed to Yan Li; yanli@zju.edu.cn 
Received 27 August 2020; Revised 18 January 2021; Accepted 2 April 2021; Published 20 April 2021  Academic Editor: Ning Cai 
Copyright © 2021 Xuesong Zhai et al. This is an open access ar cle distributed under the Crea ve Commons A ribu on License, 
which permits unrestricted use, distribu on, and reproduc on in any medium, provided the original work is properly cited. 
This study provided a content analysis of studies aiming to disclose how ar ficial intel igence (AI) has been applied to the 
educa on sector and explore the poten al research trends and chal enges of AI in educa on. A total of 100 papers including 63 
empirical papers (74 studies) and 37 analy c papers were selected from the educa on and educa onal research category of 
Social Sciences Cita on Index database from 2010 to 2020. The content analysis showed that the research ques ons could be 
classified into development layer (classifica on, matching, recommenda on, and deep learning), applica on layer (feedback, 
reasoning, and adap ve learning), and integra on layer (affec on compu ng, role-playing, immersive learning, and 
gamifica on). Moreover, four research trends, including Internet of Things, swarm intel igence, deep learning, and neuroscience, 
as wel as an assessment of AI in educa on, were suggested for further inves ga on. However, we also proposed the chal enges 
in educa on may be caused by AI with regard to inappropriate use of AI techniques, changing roles of teachers and students, as 
wel as social and ethical issues. The results provide insights into an overview of the AI used for educa on domain, which helps 
to strengthen the theore cal founda on of AI in educa on and provides a promising channel for educators and AI engineers to 
carry out further col abora ve research.  1. Introduction 
the next disrup ve innova on [4]. AI is currently viewed by 
many as a driver that is integral to the fourth industrial 
The emergence of big data, cloud compu ng, ar ficial 
revolu on, and it may trigger the fourth revolu on in 
neural networks, and machine learning has enabled 
educa on. Learning about AI has also begun to be part of 
engineers to create a machine that can simulate human 
school curriculum [5, 6]. However, just as the emergence of 
intel igence. Building on these technologies, this study 
television and computers was once touted to be game 
refers to machines that are able to perceive, recognize, 
changers of educa on, they have been shown to in fact 
learn, react, and solve problems as ar ficial intel igence (AI) 
enhance access to informa on without substan al y 
[1, 2]. Inevitably, such smart technologies wil revolu onize 
changing the core educa onal prac ces. Nonetheless, 
the workplaces of the future [3]. Thus, while AI can interact 
educators are obliged to review current AI capabili es and 
and help humans perform at higher levels, it is emerging as 
iden fy possible pathways to op mize learning. Given the    lOMoAR cPSD| 59062190 2  Complexity 
increasing a en on, it is mely to review recent AI research 
model. This review focuses on ar cles published in the 
in educa on to provide educators with an updated 
period from 2010 to 2020 from the Web of Science, as that 
understanding of the field as a prepara on to possible 
represents the period when the second and third genera on  changes. 
of AI began to make headways into educa on. The research 
AI has been increasingly propagated as having strategic 
ques ons that guided this review are as fol ows: 
value for educa on [7]. Loeckx [8] suggested that AI could 
be an effec ve learning tool that lessens the burdens of 
(1) What is the overal state of AI in educa on? Which 
both teachers and students and offers effec ve learning 
research topics and research designs related to AI in 
experiences for students. Coupled with current educa on 
educa on are evident from 2010 to 2020? 
reforms such as the digitaliza on of educa onal resources, 
(2) What are the trends in published studies in terms of 
gamifica on, and personalized learning experiences, there  AI in educa on? 
are many opportuni es for the development of AI 
(3) What are the chal enges generated from the current 
applica ons in educa on. For example, the model ing  research of AI in educa on? 
poten al of AI techniques has been exploited systema cal y 
to develop reac ve and adap ve tutorials for the  2. Method 
construc on of individualized learning environments as 
compensa on for the shortage of teachers through the use 
This study is a systema c literature review. The objec ves of 
of intel igent tutoring system (ITS) [10]. ITSs provide 
the review were to analyze and interpret findings based on 
personalized learning experience in four main ways: 
predefined research ques ons (see above) and criteria 
monitoring student’s input, delivering appropriate tasks, 
which serve to point out future direc ons [15]. The 
providing effec ve feedback, and applying interfaces for 
predefined research foci as shown in Table 1 are research 
human-computer communica on [7]. When more ITSs are 
purpose, learning subject, educa onal level, research 
created for more subjects and topics, it is likely to change 
approach, and effects. The review was conducted in three 
the role of teachers, and hence, schooling may need to be 
stages: planning, performing, and repor ng the systema c 
reconceptualized. There exist many concerns and worries  review. 
among teachers on if AI chal enges their jobs. At the same 
me, such ques ons as what is being learned and how AI is 
2.1. Planning the Review. As previous reviews about AI were 
being used are being discussed currently by researchers as 
conducted in the physical sciences [16, 17], the study aimed 
wel as by educa onal prac oners. Some researchers 
to conduct a review in the field of the social sciences. 
wondered whether advancements in AI would chal enge or 
The Web of Science database and the Social Science 
even replace teachers since many other jobs are being 
Cita on Index (SSCI) journals were selected for the search 
replaced by automa on [11]. There is an emerging 
for desired ar cles published from 2010 to 2020. Ar cles 
recogni on that teachers’ professional roles need to be 
published in the SSCI database are general y considered as 
adjusted as AI advances and this wil trigger new 
high-quality publica on among educa on researchers. The 
organiza onal forms [12]. Emerging chal enges also 
keyword employed was “ar ficial intel igence,” and the 
included students’ a tudes towards these changes [13]. To 
subject area was refined to “educa on and educa onal 
some extent, students as digital ci zens are able to leverage 
research”. This process yielded 142 ar cles including 121 
AI to improve learning outcomes. Nonetheless, they may fail 
research ar cles, 10 review papers, one interview paper, 
to use suitable AI techniques appropriately for a specific 
and 5 book reviews. The selected ar cles include both 
learning context, which would result in nega ve a tudes 
analy c studies (primarily qualita ve research) and  towards learning [14]. 
empirical studies (primarily quan ta ve research). 
To summarize, this research involves a review of the 
studies of AI in educa on. Previous studies have included 
three essen al perspec ves of AI in knowledge processing: 
2.2. Performing the Review. Fol owing Wu et al. [18], this 
(a) knowledge representa on, (b) knowledge obtaining, and 
study was conducted in two steps: iden fica on and coding. 
(c) knowledge deriva on [3]; this review wil focus on AI 
In the first step, an ar cle was selected to the poten al pool 
techniques and tools that have been integrated into 
when it qualified for either of two criteria: (a) the research 
educa on recently a er the prolifera on of AI. The “first 
involved a specific AI technique as an interven on in 
genera on” of AI could support human intel ectual work by 
assis ng learning or teaching and (b) it provided empirical 
applying rule-based expert knowledge, and the “second 
evidence or in-depth analysis. As already noted, only ar cles 
genera on” may find the op mal solu on by sta s cal/ 
indexed in SSCI were considered. It should be noted that 
search model, while the “third genera on” wil drama cal y 
studies that focused on the development processes of AI 
improve recogni on performance based on the brain 
without educa onal implica ons or only adopted AI as a 
learning subject without the employment of AI were    lOMoAR cPSD| 59062190 Complexity  3 
excluded from this review. Second, as for the analy c 
In the second step, al the authors discussed thema c 
studies, only studies that discussed the effect of AI 
analysis principles and established a coding scheme in terms 
techniques on educa on were included. Each ful text of al 
of how AI was used in educa on. Two main categories were 
the iden fied papers was read and screened individual y by 
inves gated: research ques ons and technology adop on. 
three-panel members with doctoral degrees or 
Firstly, with regard to research ques ons, previous research 
professorships in the field of learning technology. Studies 
has found three basic models of AI in knowledge processing: 
that did not fit clearly with the criteria were brought up for 
knowledge representa on, knowledge obtaining, and 
panel discussion. The screening process yielded 100 ar cles 
knowledge deriva on [3]. Building on that founda on, the 
out of the original set of 121. 
Table 1: The ar cles coded by research ques on, technology adop on, learning subject, educa onal level, research approach, and effects.  ID  Authors  Research  ques on Technology adop on  Learning Subject  Educa onal level  Approach Effects  58 6th grade students  (study 1); teachers and  1  Chin et al. [38]  FEE  Teachable agent  Science educa on  134  EXP  OUT∗  5th grade students (study  2)  2  Ngai et al. [55]  AFF  Wearable biofeedback  circuit  Circuitry  7 to 9 grade students  QE, SUR OUT∗  Intel igent  100 undergraduates and  3  Wegerif et al. [42]  REA  matchingpa ern  Online dialogue  12 postgraduate students  DA  OTH+  algorithms  4  Thomas and  Young [57]  GAM  Adap ve model ing  Educa onal game  16 col ege graduates  EXP, SUR PER∗  5  Yang et al. [27]  ADP  Higher-order item  response algorithm 
Elementary mathema cs 158 six graders in Taiwan  EXP  PER+  6  Moon et al. [58]  GAM  Experience point data  model ing  Digital game  40 plays  EXP  PER+  7  McLaren et al.  [54]  AFF  Intel igent tutoring  system  Chemistry  132 high school students  QE  OUT∗      8  Jones [43]   
Inves ga ng decentralized theory of ar ficial intel igence  Exploring crea ve thinking  9  Va am et al. [24]  REA    Visualiza on  Science educa on  157 middle school student  QE  OTH+  10  Jonassen [45]   
Introducing an ask system: interac ve learning system      11 Magnisalis et al.  [21] 
Review of adap ve and intel igent systems for col abora ve learning support: adap ve and intel igent systems  Albin-Clark et al.  ROL  4 early childhood lectures  12  [56]  GAM  Graphic simula on  Construc on  EXP, SUR  PER+  and many students  13 Wong and Looi    Exploring swarm intel igence  [59]  14  Seni [60]   
Inves ga ng the rela onship between neurosciences and organiza onal cogni on  EXP,  15  Lin et al. [51]  AFF   Facial recogni on  Digital art course  20 adults  PER∗  SUR, INT  16  Heslep [61]   
Introspec on to the misunderstandings of AI in educa on mo vated by AI enthusiasts  About 500 Vietnamese  news on many kinds of  17  Nguyen and  Yang [28]  MAT  Extrac on algorithm  Language learning  DA  0  mobile phone from 2009    lOMoAR cPSD| 59062190 4  Complexity  to 2010  Five interviews were   Natural language  conducted genera ng  18  Tierney [22]  REC    Language learning  INT  0    process  over seven hours of  recordings  19  Lawler and  Rushby [4] 
Interview with Rover Lawler to give comments on the effect of computer technique on AI in educa on  20 Tufekçi and K¨  ose¨ [34] FEE  Constraint-based  model ing  Programming 
120 university students EXP, SUR OUT+  21 Zipitria et al. [19]  ADP  Automa c discourse  measure  Language learning  17 summaries wri en in  Basque language  EXP  PER+  22 Chin et al. [39]  REA  Teachable agent  Kit-based science  curriculum  153 fourth grade students  QE  OTH∗  12 pupils; 4 teachers; 2  23 Mukherjee et al.  technical professionals; 2  QE  OTH+  [30]  FEE  Text-to-diagram  conversion  Reading  nontechnical persons  Two undergraduate  24  Jain et al. [41]  FEE  Visualiza on  History  classes in computer  QE  PER+  science  Game team (not    25  Higgins and  men oned the  0  Heilman [62]  REC  Automated scoring  system  Language learning  educa onal level)  148 students involved  26  Melo et al. [9]  REC AFF  Computa onal  were either in high school  EXP  PER organiza on  Mul disciplines  ∗  or in early col ege years  27  Flogie and  Aberˇsek [13]  AFF  Transdisciplinary  pedagogy  Natural science  100 students in 7th, 8th,  9th grades  SUR  OTH+    lOMoAR cPSD| 59062190 Complexity  5  Table 1: Con nued.    Research  ID  Authors    Technology adop on  Learning Subject    Educa onal level  Approach Effects  ques on  28  Rapanta and   REA  Argument map 
Emira and Spanish classes 205 university students  EXP  OTH+  Walton [40]  476 mo on problems  Visualiza on  from 9th grade  29  Nabiyev et al.   CLA  Intel igent tutoring  Mathema cal  [29]  mathema cs textbooks of  DA  0  system  Turkish Ministry of Educa on  30  Loeckx [8] 
Analy c essay of opportuni es for AI used in educa onal data mining, adap ve learning, and crea vity  Comparison of  ar ficial networks,  31 Horakov´ a et al.´  classifica on,  Ar ficial neural networks  120 text fragments  QE, DA  0  [3]  CLA  regression trees, and  decision trees  32  Ijaz et al. [14]  IMM  Virtual reality  History  60 undergraduate  university students  QE  PER+  33  Liu et al. [31]  REC  Intel igent tutoring  system  Language learning  30 sports ar cles  including 100 sentences  DA  0  34  Malik and  Ahmad [32]  DEE  E-assessment system  Engineering  243 student of 8th graders  EXP  0  16 ques ons from  35 Malik et al. [23]  DEE  Query trend  Microso Students’ QA  DA  0  assessment system  Language learning  Corpus  K-means algorithm,  36  Peng [63]  CLA  REC  PageRank algorithm  Online learning  More than 700 scholars  EXP  0  37 MacIntyre et al.  [64]  MAT  Text minding so ware  Language learning  10 accomplished adult  musicians and dancers  INT  0  38  Aoun [65]   
Book review in terms of importance and limita on of AI in educa on      39 Wil iamson et al. 
Discussing the importance of neuroscience in educa on      [33]  Munawar et al.  Intel igent virtual  40  [35]  FEE 
E-laboratory environment 161 university students SUR  OTH∗  laboratory  Learning system on 
Telecommunica on 28 students studying diagnosis,  41 Samarakou et al.  assistance,  EXP  OTH+  [47]  ADP    networks  informa cs  and evalua on  42  Fenwick [12]   
Pondering the transforma on of teacher’ professional roles      43  Kessler [44]   
Analy c essay of AI in the language teaching      44  Pe t et al. [36]  GAM  Online educa onal  programming pla orm  Programming  400 students and 12  teachers  EXP  OUT+      lOMoAR cPSD| 59062190 6  Complexity  Table 1: Con nued.  8-9 grade A large archive  database of text  transcripts of 451  45 Kel y et al. [37]  DEE  Ques on authen city  observa ons from 112  DA  0  measuring system 
English and language arts classrooms and 132 high-  quality audio recording  from 27 classroom  Students of 2016 from a  col ege are selected for PE  Autonomous learning  46  Ge et al. [20]  CLA  tes ng. Samples of the  DA  0  MAT  system  Sports  150  ques ons  are  col ected  176 valid enterprise  ques onnaires and 178  47  Sun [66]  FEE  Learning system  Language learning 
student ques onnaires are QE, SUR OTH∗  obtained  48 Auerbach et al.  [67]  IMM  Robo c hardware and  so ware pla orm  Ar ficial Evolu on  42 postgraduate students  EXP  OUT∗  49  Boulet and   
Exploring online assessments system applied for the measurement in medical educa on    Durning [68]    Research  ID  Authors  Technology adop on   Learning Subject  Educa onal level  Approach Effects  ques on 
127 ques onnaires and 47 audio  recordings from  Ar ficial intel igence  50 Cukurova et al.    Deba ng skil s  SUR, DA OTH+  [69]  REA and mul modal data  candidates who have applied  to become a tutor  STEAM, conceptual  Intel igent tutoring 
(Not men oned the understanding, and 51 Du Boulay [70]  ADP    EXP  OTH∗  systems (ITSs) 
educa onal level) dialogue-based  learning  52  Hughes [71] 
Review on papers about early self- and coregula on from ar ficial intel igence perspec ve included  Kay and    Lifelong and life-wide  (Not men oned the  53 Kummerfeld [72] FEE  Learning system  0    personal user models  educa onal level)  54 Ki o and Knight  [73] 
Inves ga ng three tensions in ethics when applying ar ficial intel igence and data analysis (AIDA) in educa on  Data in one case from high  55  Luckin and  Cukurova [74]  REA 
Learning sciences- Problem-solving, learning driven  AI  data, and deba ng  school  EXP,INT  OUT∗  4  semistructured  interviews  with  five  56 Sel ar and Gulson  senior  policymakers,  INT  0  [75]  DEE   AI and data science  Educa on policy  technical staff, and data  scien sts 
Online adap ve selfassessment procedure Thirty-two undergraduate  57 Sharma et al. [76] ADP   
Web technologies with mul modal  students  EXP  0  data  58 Wang and Wang 
Developing an ar ficial intel igence anxiety (AIA) scale  [77] 
Exploring the rela onships between AIA and mo vated learning behaviour      lOMoAR cPSD| 59062190 Complexity  7  Table 1: Con nued. 
59 Webb et al. [78] Discussing how me and temporality are used and inflected with the introduc on of AI in educa on policy  contexts  60  Wil iams [79] 
Analyzing implica ons of ar ficial intel igence, data analy cs, and blockchain technology for the academy  Learning analy cs, AI,  61 Wil iamson [80] FEE  and other so ware for  Higher educa on  Higher educa on  SUR  OUT+  data col ec on  62 Winters et al. [81] 
Inves ga ng the exis ng digital structural violence and the approaches to tackling it  63  Rowe [82] 
Exploring the effect on educa on reform brought by intangible economy which is shaped by globalized datasets 
such as OECD PISA and ar ficial intel igence  64  Al y [83] 
Iden fying the shaping forces for future educa on and competencies required by future digital teachers  65 Song and Wang  [84] 
Analyzing analysis of worldwide educa onal ar ficial intel igence research development in recent twenty years  30 students from a state  66  Ulum [85]   FEE  Versant English test  English language learning  DA,INT  PER+  university in Turkey  Educa onal data Mul linear  regression  67  Costa-Mendes  et al. [86]   REA  High school grades  col ec on from preschool,  EXP  OUT+ 
model primary, and high school  68 Zhai et al. [87] 
Inves ga ng the factors impac ng machine-human score agreements in machine learning-based science  assessments  First year students from  69  Lo us and   FEE  Bayesian networks  Internet of Things  Bachelor of Science in  EXP  OUT+  Madden [88]  Compu ng program  70  Breines and  Gal agher [89] 
Introducing the applica on cases of teacherbot in the University of Edinburgh  Middle, a Moodle plug-  71 Campo et al. [90] REA  in using a Bayesian  Computer science  45 university students  EXP  OUT∗  network model 
Cri cal y reviewing the research on the use of social y assis ve robots (SARs) in the preter ary classroom and its  72  Papadopoulos  et al. [91]  benefits and disadvantages 
73 Berendt et al. [92] Examining benefits and risks of ar ficial intel igence (AI) in educa on in rela on to fundamental human rights 
Teachers selected learning material  from a library to  67 par cipants aged  74  Standen et al. ADP  The MaTHiSiS system  create their own learning  EXP  OTH [93]  ∗ 
between 6 and 18 years ac vi es  and learning  graphs  Research  ID  Authors    Technology adop on  Learning Subject  Educa onal level  Approach Effects  ques on  870 observa ons have  been col ected from 5  75  Liu et al. [94] FEE  BP neural network  Undergraduate educa on  EXP  OUT+  consecu ve academic  years in one university  76  Knox [6] 
Analyzing the poli cal economy of ar ficial intel igence (AI) and educa on in China, with government policy and 
private sector enterprise introduced 
Students studying at the CGScholar  (Common  77 Cope et al. [95] FEE  Disciplinary knowledge  masters and doctoral  EXP  OUT∗  Ground Scholar)  levels      lOMoAR cPSD| 59062190 8  Complexity  Table 1: Con nued.  onents an d their  78 
Westera et al. Reviewing the ar ficial intel igence (AI) for serious games, presen ng reusable game AI comp  [96] 
relevance for learning and teaching, AI approach, and applica on cases  Bonneton-Bo e´   The Kaligo, a digital  79  et al. [97]  FEE    Handwri ng  Kindergarten  EXP  OUT∗  notebook applica on  Smutny and    (Not men oned the  80 Schreiberova [98] ROL    Chatbots  Disciplinary knowledge  DA  0  educa onal level)   Natural language  (Not men oned the  81 Lucy et al. [99]  DEE  History  EXP  OTH∗    processing  educa onal level)  82  Yakubu et al.  [100]  DEE 
 Ar ficial neural Learning management  1116 students in four network  (ANN) systems (LMS)  Nigerian universi es  SUR  PER∗ 
Analyzing th e educa on through 21st-century skil s and the impact of AI development in the age of pla orms,  83  Bonami et al.  [101] 
taking research, applica on, and evalua on into considera on  Inquire Biology  24 students from  84  Koc-Januchta´  (ar ficial intel igence-  Biology  EXP,SUR  OUT et al. [102]  DEE  ∗  Stockholm University enriched  textbook)  85  Tran and 
Introducing four innova ve projects that aim to extend learning management systems and improve the level of  Meacheam [118]  automa on  86 Nye et al. [103]  DEE    MentorPal  STEM  31 high school students  SUR  PER∗ 
87 Webb et al. [104] Inves ga ng the implica ons of recent developments in machine learning for human learners and learning  3552 students from a  88 Tsai et al. [105]  DEE  Deep neural networks  Disciplinary knowledge  SUR  0  university in Taiwan  89  Alyahyan and 
Construc ng guidelines to apply data mining techniques to predict student success  Dustegor [106] 
Analyzing th e drivers and barriers that currently affect data-based teaching and learning paths from the  90 Renz and Hilbig  [107] 
perspec ve of EdTech companies  Gulson and 
Inves ga ng how automated educa on governance assemblage includes new forms of exper se and authority  91  Witzenberger 
and cons tutes EduTech as an important policy space  [108] 
Review the r esearch aimed at studying robot-man interac on, taking Russia and Kazakhstan as an example of the  92 Kerimbayev et al.  [109] 
interna onal coopera on in the sphere of robo cs  93  Fu et al. [110]  FEE  AI-enabled learning 
Language learning 15 language learners  INT,SUR PER+ tools 
ning designs from the perspec ve of learning
94 Salas-Pilco [111] Examining t he use of ar ficial intel igence (AI) and robo cs in lear  sciences 
53 five-year-old and 49 seven-year- old Turkish  95  Yıldız [112]  FEE  Conceptualiza on    EXP  OUT∗ SCM-AI performances  monolingual children  from a primary school 
96 Tolsgaard et al. Cri cal y rev iewing the published applica on and poten al role of data science and machine learning in Health  [113]  Professions Educa on  97  Hsu [114]  DEE    AI Chatbot  English language learning  30 university students  EXP  OTH∗  98 Wu et al. [115]  CLA   Machine learning  A hybrid advanced sta s cs  classifica on model 
24 university students EXP 0 course  99 Wang et al. [116]  ADP   Squirrel AI learning  Math  200 eighth grade students  EXP  OUT∗      lOMoAR cPSD| 59062190 Complexity  9  Table 1: Con nued.  Rybinski and   Natural language  640,349 reviews of 132  100 Kopciuszewska  AFF  processing (NLP)    Higher educa on  EXP  0  [117]  models  universi es 
CLA: classifica on; MAT: matching; REC: recommenda on; DEE: deep learning; FEE: feedback; REA: reasoning; ADP: adap ve learning; AFF: affec on 
compu ng; ROL: role-playing; IMM: immersive learning; GAM: gamifica on; EXP: experiment; QE: quasiexperiment; DA: discourse analysis; INT: interview; 
SUR: survey; OUT: outcome; PER: percep on; OTH: others including affec on, cri cal thinking, and crea vity. ∗: sta s cal y significant change. +: 
recognizable change without conduc ng significance tests. 0: focus on algorithms test without examina on of learning performance.      lOMoAR cPSD| 59062190 10  Complexity 
research ques ons of the sample papers were classified into 
(ITS) and electronic assessment. The development 
three dimensions: (a) development, focusing on the 
procedure was usual y conducted with an induc on-
knowledge presenta on model; (b) extrac on, centering on 
deduc on approach, in which prior experiments and data 
how to obtain knowledge from data mining; and (c) 
were analyzed to predict the variables fol owed by the 
applica on, emphasizing the human-computer interac on 
algorithm tes ng to obtain the final model ing equa on 
through informa on deriva on. Secondly, with regard to  [19]. 
technology adop on, the focus was on the types of 
General y, the development of an educa onal system is 
technology that the study adopted, which were further 
cons tuted of three components: the presenta ons, logical 
categorized into so ware (e.g., algorithms and programs) 
model ing, and data dimension [20]. Al the 23 studies 
and hardware (e.g., sensors and devices such as virtual 
centered on logical model ing, while no study was found on 
reality). It should be noted that a study with technology 
the presenta on methods or data mining. The possible 
without an AI purpose in educa on was not included. A 
explana on may due to that the model ing techniques were 
detailed descrip on is shown in Table 1 and it includes 
the founda on of AI technique and fundamental y 
learning subject, educa onal level, research approach, and 
penetrate throughout the procedure of system 
effects. Moreover, the researchers conducted further 
development. In this dimension, the research was general y 
frequency comparisons on the associa ons between the 
conducted in the domain of computer science or 
research purposes and some factors such as AI technology 
informa on science, and the domain knowledge as the 
adop on as wel as me periods to predict the trends and 
source material was imported into algorithm frame (shown  chal enges of AI in educa on. 
in Figure 1(a)) with few pedagogical designs reported. For 
example, Horakova et al. [3] aimed to explore the  3. Findings and Discussion 
classifica on ability of a text mining machine using three 
classifica on techniques. The results show that ar ficial 
According to the above coding criteria and content analysis, 
neural networks (ANNs) were significantly more effec ve 
the three dimensions of research ques ons are shown in 
than regression trees and decision trees to separate 
Table 2 and the 72 studies from 63 empirical studies (5 
educa onal texts or text fragments. 
papers have two studies and 2 papers have three studies) 
Addi onal y, in terms of the matching/group forma on 
are further subclassified into 11 categories. There are 23 
model ing, prior research employing stereotype theory has 
studies in the dimension of development. The AI technique 
assessed that the Bayesian networks, associa on rules, 
was u lized as a development tool for the construc on of a 
clustering, fuzzy C-means, and the fuzzy and gene c 
smart learning environment, which can be subclassified as 
algorithms were wel -accepted algorithms for the model ing 
focusing on the development of algorithms including 
of individual proper es of the student. These techniques 
classifica on, matching, recommenda on, and deep 
provide poten al indica ons for the inves ga on of forming 
learning for teaching and learning purposes. Addi onal y, 35 
homogeneous and heterogeneous groups in an educa onal 
reviewed studies were found in the dimension of extrac on,  context [21]. 
which referred to the applica on of developed AI 
Moreover, the trends of the growing amount of data 
techniques, normal y based on algorithms, to offer students 
chal enge educators to analyze qualita ve data efficiently. 
feedback, reasoning, and adap ve learning. 14 empirical 
Natural language processing (NLP) provided a means to 
studies were found in the dimension of applica on which 
diagnose the problem and make a recommenda on by 
consisted of affec on compu ng, role-playing, immersive 
simplifying and accelera ng the discovery of what lies 
learning, and gamifica on. In the integra on dimension, AI 
within the data [22]. However, the assessment of a complex 
techniques included those involving human factors as vital 
educa onal system requires more profound informa on 
variables to iden fy and analyze learners’ personalized 
retrieval. The integra on of mul ple approaches, such as 
features. In such studies, human-computer interac on was 
benchmark in NLP/Seman c Web field, was suggested to 
generated to improve such characteris cs as crea vity, 
model smarter computer-aided systems in which agents 
responsibility, and cri cal thinking that can impact learners’ 
could be trained automa cal y [23]. 
performances and percep ons. The fol owing sec ons 
To op mize the model ing in the learning context, the 
describe what educa onal issues were dealt with in the age 
hierarchical structures were considered as poten al 
of AI and how AI technique was employed in each research 
solu ons to model the educa onal system. This is because  ques on. 
educa on is general y a complex system with the exhibi on 
of subsystems and components, in which the invisible causal 
processes among subsystem/component behaviours would 
3.1. Dimension of Development. As shown in Table 2, 16 
causal y affect each other [24]. It was suggested that 
empirical studies were found focusing on the development 
systema c model ing should analyze three dimensions in 
of educa on systems such as intel igent tutoring system 
the educa on context: learner’s varia on, learning      lOMoAR cPSD| 59062190 Complexity  11 
domains, and learning ac vi es [25, 26]. For example, some 
Based on the above and Nguyen and Yang’s sugges on 
researchers constructed the higher-order item response 
[28], the aims of developing an AI-integrated system in 
theory framework involving the overal ability at the first 
educa on could be grouped into four types: classifica on (5 
dimension and mul ple domain abili es at the second 
studies), matching (3 studies), recommenda on (5 studies), 
dimension, which has been wel adopted in the automa c 
and deep learning (10 studies). (1) Classifica on refers to the  problem-solving process [27]. 
reconstruc on of knowledge bases, in which the materials 
Table 2: The number of studies concerning AI in educa on from 2010 to 2020.                                                                                        Quan ta ve research topics                          Classifica on          1  2  1    1  5  Matching  1  1  1  3  Development (N 23)  Recommenda on  1  2  2  5    Deep learning                2  1  1  6  10  Feedback  1    1  2      2  3  7  16  Extrac on (N 24)  Reasoning  1  1  1  1  4  2  10    Adap ve learning    1    1          1  4  2  9  Affec on compu ng  1  1  1    1  1      1  6  Role-playing  1  1  2  Applica on (N 12)  Immersive learning  1  1  2    Gamifica on  1  2              1      4  Quan ta ve research  4  6  3  3  5  1  2  8  7  13  20  72    Qualita ve research  0  3  3  1  0  0  1  1  3  9  16  37    Total  4  9  6  4  5  1  3  9  10  22  36  109          matching        Reasoning          Adap ve learning          (a)  (b)      lOMoAR cPSD| 59062190 12  Complexity                            (c) 
Figure 1: The hierarchy of ar ficial intel igence in educa onal implementa on. (a) The dimension of system development, (b) the 
dimension of extrac on, and (c) the dimension of applica on. 
could be categorized according to varied characteris cs. 
teaching. There are currently some AI applica ons that have 
Classifica on demarcates knowledge content, which 
achieved the integra on of technique, domain knowledge, 
contributes to the accuracy of text analysis [3]. For example, 
and pedagogical design. The three types of pedagogical 
some researchers developed an ITS with the characteris cs 
applica ons of AI iden fied in this review were feedback (16 
of categorizing mo on problems, by which learners could 
studies), reasoning (10 studies), and adap ve learning (9 
easily access different types of mo on problems in 
studies). While these applica ons could be interlinked, they 
Mathema cs [29]. (2) Matching refers to a conversion 
were categorized as such based on the classifica on 
mechanism, in which varied sets of classifica on are 
explicated by the authors of the reviewed ar cles. 
connected to specific learning purpose. For example, a text-
to-diagram system was developed for blind students to link 
3.2.1. Feedback. One of the chal enges impairing 
geometry words to an underlying diagram on the Brail e 
personalized learning is the inappropriate sequencing of 
printout, which has been cer fied as an effec ve 
contents. The restructuring of presenta on sequences is 
teaching/learning tool at a Blind school [30]. (3) The 
seeking a way to redefine the organiza on of knowledge 
recommenda on is regarded as an intel igent authoring 
according to the student’s reac on. In this situa on, 
tool. With the support of the natural language process, it 
feedback is an important approach to meet learners’ 
could automa cal y create new themes, theories, and 
proximal learning pa erns [9]. Using an ar ficial neural 
pedagogical contents as a response to learners’ feedback, to 
network, the system provides immediate feedback 
help teachers save me and effort [31]. It constructed a 
according to students’ input to help them gradual y get 
human-computer interac on and widely used to generate 
access to the abstract concepts and perform prac cal 
real- me and intel igent feedback according to learners’ 
exercises. Besides, researchers perceived a posi ve trend 
input, which has been regarded as a reliable feature in 
towards the system, which may a ribute to two 
modern assessment system [32]. (4) Deep learning, or  perspec ves. 
machine learning, is a comprehensive approach of big data 
processing and learning behaviour analysis. Based on the 
(1) Based on Ohlsson’s theory, students can learn from 
prolifera on of big data in educa on, such as learning or 
the feedback generated as the result of an error [34]. In a 
teaching behaviour, the system could self-adjust to meet 
physical teaching environment, the teacher could interact 
users’ dynamic requirements by upgrading its algorithms 
with students immediately as difficul es arise. It is,  [33]. 
however, difficult for such just-in- me interac on in an 
online context. The situa on requires intel igent algorithms 
To date, some studies have reported the lack of 
to provide feedback automa cal y. For example, with the 
significant impact on improving teaching. The chal enge was 
help of pedagogical agent-based cogni ve architecture, the 
largely a ributed to the weak pedagogical design and lack 
intel igent virtual laboratory was developed to give 
of appropriate assessment criteria [8]. Future research 
appropriate feedback to students who encounter difficul es 
should therefore be grounded in learning theories so that 
in the laboratory [35]. Besides, a learning website, Jutge.org, 
more acceptable, accessible, and efficacious AI can be an 
was developed with the features of a rich and wel -
integral part of learners’ lives. 
organized problem repository. The website provides instant 
feedback and helps students to progressively solve 
3.2. Dimension of Extrac on. Educators have begun to 
problems and learn from their mistakes [36]. (2) Immediate 
explore suitable applica ons of AI techniques in their 
feedback promotes ac ve training in interac ve learning      lOMoAR cPSD| 59062190 Complexity  13 
environments that would benefit learner’s comprehension 
the sociocultural theories of learning in designing AI to 
diagnosis [19]. The previous study combined speech 
support students’ reasoning, Va am et al. [24] reported that 
recogni on, natural language processing, and machine 
engaged learners could be er understand the mul ple 
learning to measure the quality of classroom talk, in which 
levels of organiza on in complex systems. Therefore, 
new forms of interac on were created to provoke thoughts 
students’ engagement is an essen al aspect to be 
and further shape the effec ve interac on of the learning 
considered for the design of a learning system that aims to 
environment [37]. Another AI system used path traversal  support reasoning. 
algorithms to establish causal chains, by which students 
The hierarchical reasoning generated by the intel igent 
were provided with elaborated feedback and hints rather 
system had beneficial effects on students’ learning. Firstly, it 
than the correct answers. The learning-by-teaching context 
may help learners to op mize the elucida on of the 
was constructed by learners’ self-organiza on of 
rela onships between the subcomponents of a par cular 
interac ons and their interpreta on of feedback [38]. 
topic. In return, the intel igent reasoning system can be used 
Although a large number of benefits were reported with 
as a form of evalua on to assess if the student has captured 
respect to automated feedback of domain knowledge, no 
enough concepts for the given topic [41]. Secondly, the 
research in this review had established the connec on to 
system could provide an argumenta ve interac on which 
pedagogical theories. Most of the authors in the 
placed great significance in the construc on of col abora ve 
development dimensions were from the computer science 
learning atmosphere. It is because, as a result of peers’ 
domain, which leads to their focus on the presenta on of 
reasoning, learners tend to externalize their arguments and 
source data (domain knowledge) technical y without much 
improve their premises. Jain et al. [41] combined visualized  pedagogical considera on. 
mapping tool with col abora on scripts. The design 
successful y helped learners to analyze and evaluate 
opposing posi ons on conten ous topics. General y, 
3.2.2. AI-Supported Reasoning. The recursive feedback may 
researchers regarded the reasoning visualiza on tools as 
have the poten al to foster learners’ abili es to reason in 
valuable scaffolds to develop learners’ cri cal thinking and 
specific ways because the human-computer interac on is  wri ng [40]. 
able to engender among the students a sense of 
However, using AI techniques, including visualiza on 
responsibility toward improving the construc on of 
and hierarchical reasoning model ing, may be inadequate to 
knowledge repository [39]. The reconstruc on of the 
support reasoning. The four studies reviewed focused on 
knowledge repository was seen as a process of using 
the u liza on of model ing to support general reasoning, 
model ing to realize pedagogical design as shown in Figure 
while the reasoning model should be largely domain-
1(b). However, some researchers found that novices such as 
specific [24, 39, 40, 42]. Moreover, there is an unresolved 
students and preservice teachers showed minimal 
chal enge in coding learners’ behaviours as far as AI-
understanding of the invisible causal behaviours in the 
supported reasoning is concerned. The reasoning process 
system compared to experts and experienced teachers [24]. 
may be more effec ve when learners’ personalized 
Another research showed a similar conclusion: students 
performance is considered. Although the visualized 
were able to learn the relevant facts and pairwise rela ons, 
reasoning tools could perform wel in a smal -scale group 
while they may s l fail to reason with them very wel [39]. 
se ng, it is difficult to obtain adequate reasoning analysis 
One possible explana on could be that reasoning is largely 
of the data from a large popula on because the reasoning 
invisible and it is difficult to induce the processes of 
system fails to adjust itself automa cal y. Therefore, the 
reasoning through the observa on of the behaviours. AI 
requirements of dealing with increasingly large and diverse 
techniques such as the visualiza on technique could be 
data demand self-adap ve alterna ves [9]. 
applied to foster learners’ reasoning. 
To help learners improve their reasoning, the graph 
structure [29] and learners’ engagement [24] techniques 
3.2.3. Adap ve Learning. Based on the new decentralized 
have been studied. For the graph structure, intel igent 
theories of AI and social cogni on, the apparent complexity 
systems could be developed to make thinking visible. In a 
of learners’ behaviour was largely a reflec on of the 
sense, the simula on approach of the AI technique was 
complexity of the learning environments. This prompted 
employed to mimic thoughts tracking the reasoning visual y 
educators to provide adap ve scaffolds for diversified 
in real me. For example, the argument-mapping tools were 
learning environments with various types of learners. 
designed to assist learners with visualiza on of the premises 
Different from the feedback system that offers stock 
and conclusions of arguments. The findings showed that a 
responses, the adap ve educa onal system is a forma ve 
sequence of connected arguments was chained together for 
and correc ve automated system that can adjust itself 
learners to make an ul mate conclusion [40]. Drawing from 
(target of interven on) to suit individual learners’      lOMoAR cPSD| 59062190 14  Complexity 
characteris cs, needs, and preferences (pedagogical 
were less no ced. Based on the maturity of biofeedback 
objec ve) [43]. Although only three empirical studies were 
technique, such as eyetracking and EEG, affec on 
iden fied in this review, some researchers were very 
compu ng was increasingly adopted to inves gate 
posi ve to the future promo on of adap ve system in 
students' internal mo va ons on learning, such as crea vity 
teaching and learning. Technologies such as intel igent  and responsibility [49, 50]. 
speech recogni on and automated wri ng evalua on [44] 
According to the content analysis of the selected papers 
have been tested with promising findings. In addi on, there 
shown in Table 1, there are five typical AI techniques that 
was substan al evidence showing that adap ve intel igence 
supported affec on compu ng and analysis in the 
enhances learning by automa cal y enabling learners to 
educa on sector. They are complex algorithms, 
locate and access proximal educa onal resources with 
visualiza on, XR (virtual/augmented/mixed reality), 
respect to naviga on and presenta on support [45]. 
wearable technique, and neuroscience. In many situa ons, 
Previous research has emphasized that the design 
they supported each other to construct a smart learning 
dimension was a worth exploring alterna ve in the 
environment and system. (1) Complex algorithms were 
applica on of adap ve system [46]. To design successful 
designed with considera on of human factors rather than 
adap ve systems in educa on, curriculum designers and 
the simple combina on of func onal blocks. From the 
system designers have to leverage on to include the 
perspec ve of human-computer interac on, the learners 
model ing of the problem-solving process in the specific 
should be treated as a knowledge creator rather than the 
domain knowledge and the use of big data [21, 44]. Firstly, 
receiver, which helps to generate posi ve affec on status. 
the mechanism of the adap ve system connects learners’ 
From the perspec ve of presenta on modes, the tradi onal 
prior domain knowledge and the evalua on of their current 
declara ve statements in a computer system should be 
domain performance to scaffold their problem-solving [47]. 
replaced by more diversified verbal presenta ons such as 
In par cular, the pedagogical design is essen al in adap ve 
dialogue, coaching, and generality. (2) Visualiza on was 
intel igent context. It involves the selec on of adap ve 
seen as an op mal method chosen for the solu on of 
algorithms and considera ons about the compa bility of 
complex concep on. One of the benefits of visualiza on is 
the learning style and the intelligence suppor ve methods. 
making complex knowledge entertaining, such as game-
In this sense, the assump on that AI would threaten the 
based learning, in which learners’ mo va on wil be greatly 
teachers’ posi on may be unfounded because of teachers’ 
generated. (3) XR including virtual/augmented/mixed 
vital role as curriculum designers. Secondly, the adap ve 
reality provides a highly simulated learning context, which 
system is empowered by big data. Since the main feature of 
may be chal enging to realize in physical classrooms. For 
the adap ve learning system is personaliza on, 
example, to help learners understand complex landforms in 
accumula on of big data such as the range of diverse 
geography, XR indulges students into a lively and crea ve 
individual characteris cs and learning style and preferences 
status. (4) The wearable technique, such as Google glasses, 
is necessary for intel igent personaliza on to be realized. 
helps to integrate learning ac vity into somatosensory 
However, research on personaliza on in the context of the 
moves. Although it was s l in an exploratory period, it has 
adap ve system is limited to the users’ characteris cs 
great poten al to advance domain knowledge in a prac cal 
related to domain knowledge. The deeper internal 
context in daily life. (5) Modern neuroscience exploits how 
characters, such as human mental status and crea vity, 
the brain works and this expands the research of learning to 
were barely no ced and studied [21]. This however has vital 
include the learners’ physiological state. Research in this 
research poten al with the development of advanced AI 
area would enrich understanding about individual varia ons 
techniques such as biofeedback techniques. 
and could provide addi onal avenues to match instruc on 
with the most op mal guidance.  3.3. Dimension of Applica on 
3.3.2. The Categories of the Applica on Dimension. With the 
3.3.1. Technology Adop on in the Applica on Dimension. 
supports of the above five AI techniques, four types of 
The dimension of applica on highlights the importance of 
learning models were generated with the applica on of 
including human affec on in the applica on of AI in 
affec on analysis, which was biofeedback (6 studies), 
educa on. The latest research has indicated that affec on 
roleplaying (2 studies), immersive learning (2 studies), and 
had increasingly been reported to exert a significant  gamifica on (4 studies). 
influence on decision-making, percep on, and learning 
Affec on compu ng refers to the analysis of human 
[48]. Previous studies on the measurement of learning 
emo ons and feelings captured by physical sensors and 
performance only focused on two dimensions: learning 
affec ve algorithms, which has gained much a en on in 
outcomes (e.g., scoring and achievement) and percep ons 
recent years. Affec on compu ng enhanced human-
(e.g., sa sfac on and acceptance), whereas other aspects      lOMoAR cPSD| 59062190 Complexity  15 
computer interac on. Based on the facial iden fica on, 
learning tools were in the explora ve stage. Further 
some researchers improved the intel igent tutoring system 
inves ga ons in specific domains are eagerly needed. 
by which students’ emo onal status was detected to give 
Gamifica on has emerged as an important theore cal 
them mely emo onal feedback [51]. Two essen al aspects 
no on in the educa on sector. The most successful 
are needed to op mize the affec on compu ng technique: 
educa onal games ghtly integrate the pedagogical design, 
first, teachers have to make mely appropriate instruc onal 
domain knowledge, and affec on elements with gameplay. 
adjustments according to learners’ affec ve status; second, 
AI has assisted the integra on of the game and knowledge 
comprehensive opera on of mul mode affec on sources as 
domain, and the further poten al is making the game adapt 
a single source is unlikely to provide accurate analysis of 
to the learners’ behaviours and affec ons dynamical y [57]. 
affec on. For example, the eye-tracking technique could 
One of the examples appropriately integra ng domain 
capture learners’ eye fixa on to track the a ended area, but 
knowledge with affec on is Minecra Edu. This is a historical 
the reasons for the foci may be a ributed to different 
simula on game where students can learn about historical 
affec ons such as interest, anxiety, or even distrac on. An 
figures and events or get insight into the spread of 
addi onal source of data such as EEG could help to make a 
epidemics. Learners could get access to historical events 
more accurate assessment [52]. 
with authen c emo ons in the real- me interac on, and 
Role-play is a learning method that inspires students to 
the col ateral emo on would help them be er understand 
ponder on problems with affec ons assuming varied roles. 
the specific content knowledge [8]. 
Some algorithms were designed with the integra on of 
Another example employed a game reward system as 
roleplay into the pedagogical design, where students are 
mo va onal mechanisms to promote voluntary and 
taught by an intel igent agent rather than being taught by 
proac ve learning. The results showed that the reward 
the learning system [39]. Enlis ng role-play can enhance 
system had a desirable fit with the pedagogical design, and 
learners’ investment in their interac ons with computers. 
the future educa onal algorithms might be er get 
More than that, learners’ sense of responsibility was 
associated with the field of ar ficial intel igence to mo vate 
exerted towards the intel igent agent, which was consistent  emergent learning [58]. 
with the research from Chase et al., demonstra ng that 
students may work harder on behalf of their agents than 
they would for themselves [53]. Addi onal y, to mo vate 
3.4. The Results from Qualita ve Research. According to 
students to act as a companion to an intel igent agent, the 
selected qualita ve research (as shown in Table 3), the 
politeness presenta on mode was employed in the 
explora on of AI in educa on experienced a process from 
intel igent tutoring systems, which was observed to benefit 
theore cal research to a specific prac ce field, and at last 
the needy students [54]. The future research of role-play 
back to review. Simultaneously, qualita ve research also 
may focus on gran ng access to students so that they could 
provided support for the development of quan ta ve 
customize their roles and target agents. 
research throughout the whole process. Some theore cal 
Immersive learning is an approach that enables students 
studies were at the forefront. For example, in 2011 and 
to customize scenes of characters engaging in ful -view 
2012, qualita ve research on decentralized theory [43] and 
learning se ngs. The enhancement of XR, 3D graphics, and 
swarm intel igence [59] appeared, and then the real 
wearable devices could promote the learning performance 
ar ficial intel igence research began. AI algorithms were not 
and these are strongly related to immersive affec on, which 
very mature at the beginning while advanced intel igent 
generated students’ academic performance and posi ve 
algorithms are usual y based on big data technology, and 
percep ons, such as excitement, enthusiasm, and crea vity. 
they could constantly learn and improve in the massive 
For example, learners could obtain a high degree of 
data. The big data must be decentralized and group-
excitement in the immersive learning environment. 
oriented. Therefore, we believe that the early theore cal 
Immersive environment can also be coupled with immersive 
research has played a significant suppor ng role. In 2019, 
col abora on with gestures, emo ons, and nonverbal 
researchers a ached more emphasis on the summary of 
communica on [14]. Using immersive learning may also 
previous studies and prospects for future development, and 
reduce students’ sense of being in midated by complex 
more considera on wil be given to the status quo, future, 
topics and technical concepts when they expose to 
and possible problems of AI in various sectors of educa on. 
simulated technological and compu ng issues [55]. Most 
importantly, many immersive learning tools encourage 
4. The Research Trends of AI in Education 
learners’ enthusiasm to create and change the 
environments, which could foster crea vity [56]. However, 
4.1. Technology Adop on of Internet of Things. The exis ng 
few studies were found to consider domain knowledge as a 
research mainly focused on the virtual online system, and 
variable. The possible reason may be that many immersive 
the Internet of Things (IoT) is less no ced. Learners’ 
biofeedback also needs to be explored in future educa onal      lOMoAR cPSD| 59062190 16  Complexity 
research. According to the reviewed papers, a majority of AI   Neuroscience in educa on 
technology in educa on focused on online informa on     
technology or system (107 out of 109), such as intel igent   
tutoring system, intel igent virtual laboratory, and     
assessment system. Only one study [55] employed a   
wearable circuit to examine learners’ biofeedback. This may 
 Educa onal data mining, adap ve learning, and crea vity 
be a ributed to the fact that the intel igent online system is   
wel established, easier to build on, and cost-effec ve.     
However, to cater to diverse learning contents and varied   
learning skil s, the IoT holds much promise. It may enhance   Swarm intel igence   
students’ spa al and mechanical understanding of physical  (2) Neurosciences in Edu 
(3) Misunderstandings of AI in Edu 
construc on processes in science educa on. The IoT 
technology can simulate brain func ons in physical context   
to sense and understand human’s cogni ve behaviours,  2011 
which apparently op mizes human cogni on and  (1) Decentralized theory 
performance in two qualita ve studies [33, 60]. Although no  (2) Interac ve learning 
empirical studies in the selected papers were found to test   
the effect of IoT technique on educa on, the IoT with 
affordable costs and wearable compu ng devices could be 
a poten al area of future development of AI in educa on. 
4.2.SwarmIntel igenceinEduca on. Swarm intel igence has 
This is consistent with the Horizon report in 2019. 
become a vital development direc on of AI, where the roles 
Table 3: Qualita ve research topics. 
of teachers and students wil be disrup vely changed.   
According to the selected papers, the decentralized theory  2020 
was firstly inves gated in educa on in 2011 [43], fol owed 
(1) AI research development in recent twenty years 
by the introduc on of swarm intel igence in educa on in 
(2) Machine learning-based science assessments 
2012 [59]. However, no empirical study has explored how 
(3) Applica on cases of teacherbot 
teachers and students meet the chal enges brought by 
(4) Social y assis ve robots (SARs) 
swarm intel igence. It is predicted that the fol owing two 
(5) AIED in rela on to fundamental human rights 
topics may become the research trends according to the 
(6) Poli cal economy of AI and educa on 
features of swarm intel igence. Firstly, swarm intel igence  (7) AI for serious games 
does not rely on centralized control of individual 
(8) Impact of AI development in the age of pla orms 
behaviours. In this situa on, learners change from 
(9) Innova ve projects extending LMS 
knowledge absorbers to creators. They ac vely constructed  (10) Machine learning 
knowledge by interfacing with the system in a variety of  (11) Data mining techniques 
contexts. Teachers’ “authori es” may be chal enged by a 
(12) Data-based teaching and learning paths 
group of experienced prac oners such as engineers and 
(13) Automated educa on governance assemblage 
farmers, and a col abora ve curriculum design would be  (14) Robot-human interac on 
constructed by swarm intel igence system [45]. Moreover, 
(15) AI and robo cs in learning designs 
swarm intel igence may change teachers’ du es from 
(16) Data science and machine learning 
knowledge transmission to knowledge organiza on.   
Previous research has suggested the explora on of  2019 
crowdfunding or crowdsourcing by teachers on educa on,  (1) Assessment system 
and how teachers perform their organizing ability in the 
(2) Early self- and coregula on from AI perspec ve 
future [5]. However, as Figure 2 presents, the inves ga on 
(3) Ethical tension about applying AIDA in educa on 
from teachers’ perspec ve is s l inadequate, which needs 
(4) Ar ficial Intel igence Anxiety (AIA) Scale 
further study. Secondly, swarm intel igence facilitated 
(5) AI in educa on policy contexts 
adap vity in dynamic or unstable environments. Swarm 
(6) AI, data analy cs, and blockchain technology 
agents usual y exchange informa on by leaving marks and 
(7) Digital structural violence 
observing the ac vi es of their peers. For example, the best  (8) Intangible economy 
solu on in the current moment may become unavailable in 
(9) Future educa on and digital teachers 
the next moment. Therefore, it is suggested to invest further   
how AI performs dynamic recommenda on for students on  2018 
different learning progress [59].      lOMoAR cPSD| 59062190 Complexity  17  4. 
3.DeepLearningandNeurocomputa on.  Deep 
5. The Challenges AI Confronted in Education 
learning or machine learning wil reshape the interac ons 
between human beings and machines in the future. The 
AI is a promising field that faces many technology 
trends of human-computer interac on wil no longer be 
bo lenecks. The chal enges would be more complex and 
based on the perspec ve of machine opera on by a human. 
intricate, especial y when they are connected to an 
Instead, the machine can improve predic ons by learning 
applica on in educa on. The chal enges this review 
from big data without being specifical y programmed. Two 
iden fies could be classified into three categories: 
studies on deep learning were first men oned in the 
technique, teachers and students, and social ethics. 
selected papers in 2017 [23, 32]. In 2018, one empirical 
Although AI techniques displayed and predicted smart 
study [37] was published and it focused the deep learning 
computa on in the educa on domain, they general y fail to 
technology on the model ing of scoring-based data. 
bring “added-value” to large-scale students because of the 
However, the data based on human’s physical features were 
concern of costs, and the mainstream is s l occupied by 
less no ced. Based on the basis of neuroscien fic 
“basic value” [38]. Specifical y, some researchers found that 
understanding of the brain, Pearson and IBM have proposed 
many AI techniques were designed for a general situa on 
to inves gate neurocomputa on brain-based educa onal 
that could not address the needs of a par cular domain, 
technologies [33]. However, only two qualita ve studies 
specific learning ac vi es, or teaching goals. This would 
[33, 60] suggested the integra on of neuroscience and AI in 
prevent the actualiza on of personalized learning 
the educa on sector. Future research trends in integra ng  experiences [8, 120]. 
brain func on with deep learning techniques to op mize 
Another great chal enge reported in the Horizon report 
human-computer interac on could be expected. It wil 
in 2018 is the reconceptualiza on of the role of educators. 
influence the applica on and integra on of AI in educa on, 
Teachers’ a tudes towards AI have a significant influence 
such as adap ve learning and role-play. This view has been 
on the effec veness of using AI in educa on. Teachers may 
reported in the Horizon report in 2018. Specifical y, the 
swing from total resistance to overreliance. The former 
report forecasts that adap ve learning techniques wil be 
could arise from inadequate, inappropriate, irrelevant, or 
further generalized in two to three years. 
outdated professional development. The la er may be due 
to teachers’ unrealis c expecta ons. These teachers may 
focus too much on the emerging AI technologies rather than 
4.4. Evalua on of AI in Educa on. Al empirical studies 
learning itself [44]. Addi onal y, from the perspec ve of 
reviewed presented the posi ve effects of AI techniques on 
students, AI technique may provide smart and efficient tools 
educa on (see Table 1). However, the interview and the 
that cause students to avoid doing the knowledge 
review paper have, respec vely, surfaced the chal enges or 
processing work that teachers expect them to do. For 
misunderstanding of AI in educa on [4, 21]. There is a need 
example, the AI translators may offer ready-made 
to ar culate a holis c evalua on criterion to measure the 
il ustra ons, pronuncia on, fixed phrases, and even a serial 
effec veness of AI in educa on. To ensure the validity and 
of examples. Students are thus unwil ing to engage in the 
reliability of the evalua on, a mul dimensional model 
inquiry processes that facilitate deep learning. 
should be adopted, which includes technique, pedagogical 
The ethical issues brought by AI are also chal enging for 
design, domain knowledge, and human factors. Woolf’s 
both researchers and educa onal prac oners. It was clear 
[119] Roadmap for Educa on Technology predicted that in 
that AI has made great strides over the past few years, 
the era of AI Educa onal Data Mining, the lifelong 
mostly because of cheaper processing and the availability of 
assessment of students’ knowledge, their progress, and the 
data; however, individual student data may be exposed, 
environments where they learn, as wel as the success and 
shared, or used inappropriately. It is a constantly mindful 
failure in teaching strategies, can be chronological y tracked. 
chal enge that educators and AI engineers wil face when 
Besides, current research is dispropor onately focused 
considering how we access, evaluate, and share the big data 
on specific educa onal contexts and a handful of variables. 
and the results of data analysis [44, 65]. Another ethical 
As shown in Figure 2, most research sampled students as 
debate was conspicuously found in gamifica on that 
par cipants, while teachers and professor prac oners 
emphasis should be put on learning and tend to “suck the 
were less no ced; addi onal y, most researchers considered 
fun out” of games, or on gameplay “suck out the learning” 
science, humanity, and social science as subjects, but less  [57]. 
a en on was paid to sports, arts, and special educa on. For 
example, only one study was found to develop text-to-
diagram conversion as a novel teaching aid for blind learners  [30].      lOMoAR cPSD| 59062190 18  Complexity                                   Col ege   Others                              students students  social sciences   Educa onal level   Subjects    (a)  (b) 
Figure 2: The number of reviewed studies by educa onal level and subjects.  6. Conclusions 
that has published 30 volumes were not considered. This 
review therefore is limited only to SSCI ar cles. Addi onal y, 
Given the rapid growth of AI, there is an urgent need to 
the ini al search could be extended using more keywords 
understand how educators can best u lize AI techniques for 
such as adap ve learning and tutor system, which may lead 
the academic success of students. This paper reviewed AI in 
to the latest technical reports of AI in educa on that were 
educa on research from 2010 to 2020. It is found that the 
not included in this paper. Secondly, since the current 
research to date could be classified into three dimensions: 
review was not a empted to be inclusive but to provide a 
the dimension of development including classifica on, 
systema c overview of AI in educa on, the analysis in this 
matching, recommenda on, and deep learning; the 
review may provide a framework for future research 
dimension of an extrac on involving feedback, reasoning, 
integra on. For example, a more formal meta-analysis could 
and adap ve learning; and the dimension of applica on 
be conducted on selected empirical studies that reported 
including affec on compu ng, role-playing, immersive 
effect sizes to see what impact on learning AI might be 
learning, and gamifica on. Moreover, based on the research 
having. Besides, the future analysis could go back further in 
ques ons and the related AI techniques, four research 
me to see if there were changes about the me that AI 2.0 
trends were iden fied. They are the Internet of Things, 
started to make headways into educa on. 
swarm intelligence, deep learning, and neuroscience, as 
wel as an assessment of the effect of AI in educa on. The 
chal enges of AI in educa on were also conspicuously seen  Data Availability 
in terms of technique perspec ve, teachers’ and students’ 
The content analysis data used to support the findings of 
roles, and social ethical issues. These findings could be 
this study are included within the ar cle. 
valuable references for educa onal researchers, students, 
and AI developers who plan to contribute to the relevant  Conflicts of Interest 
studies. Furthermore, it seems clear that educators need to 
work with AI engineers to address the gaps between 
The authors declare that they have no conflicts of interest  technique and pedagogy. 
to report regarding the present study. 
7. Limitations and Future Study  Acknowledgments 
Although this review does propose some valuable trends 
This research work was supported by the 2020 Humani es 
and poten al research direc ons for AI in educa on, there 
and Social Science Projects of the Ministry of Educa on 
exist several limita ons. Firstly, the papers reviewed in this 
(Grant ID: 20YJC880118), Na onal Science Funding of China 
study were filtered from Social Science Cita on Index, while 
(Grant ID: 61977057), 2019 Na onal Social Science Funding 
other databases on natural science (e.g., SCOPUS and EI) 
of China (19ZDA364), and the project of Informa za on 
and sources (e.g., reports, news, conference papers, and 
Capability in University Governance System, Chinese 
patents) could be involved to offer a more comprehensive 
Associa on of Higher Educa on, 2020 (Grant no. 
overview in this field. For instance, ar cles from the  2020ZDWT18). 
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