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BÀI GING
TI¾NG ANH CHUYÊN NGÀNH CNTT
Hßc vißn b±u chính vißn thông
Biên n : THS. LÊ TH H Hso NG NH
CN. NGUYN TH HU
1
LÞI NÓI ¾U
Công ngh thông tin t lâu ± óng vai trò quan trng trong cuc sng ca chúng ta. Vic
dy hc Ting Anh Công ngh thông tin ti Hc vin công ngh Bu chính vin thông t lâu
± c quan tâm phát trin. Tip theo cun giáo trình Ting Anh công ngh thông tin ±
ang c dy hc ti Hc vin, cun sách Hng dn hc Ting Anh công ngh thông tin
dùng cho H ào to t xa ± c ra i nh¿m mc ích giúp hc viên có th tÿ hc t¿p tt h¡n.
Cun sách cÜng c hình thành dÿa trên sn ca cun giáo trình gc 10 bài gm các
hng dn c th t mc t mi, ý chính ca bài khoá, phn dch, ngÿ pháp xut hin trong bài
hc. Ngoài ra,  giúp hc viên hi tÿ trau di vn t vÿng hoàn cnh giao tip chuyên
nghip h¡n trong l¿nh vÿc Công ngh thông tin, nhóm tác gi còn dành riêng mt mc Hi thoi 
cui ca mßi bài hc. Kèm theo phn ni dung hng dn dy và hc cho 10 bài, các bn hc viên
còn th tÿ luyn t¿p cng c các kin thc hc c trong 10 bài qua vic luyn t¿p làm các
bài t¿p và so sánh kt qu  phn áp án.
Cun sách ln u ra m¿t không khi có nhiu khim khuyt, rt mong nh¿n c sÿ óng
góp ý kin ca c gi và hc viên gn xa.
Chúng tôi xin chân thành cám ¡n các bn ng nghip cÜng nh Ban l±nh o Hc vin và
Trung tâm ào to Bu chính vin thông I ± to iu kin giúp ÿ  chúng tôi th hoàn
thành tt cun sách hng dn hc t¿p này.
Xin trân trng cám ¡n.
1
Unit 1: The computer
3
UNIT 1: THE COMPUTER
I.
MC ÍCH BÀI HC
Trong bài này chúng ta s¿ hc:
- T vÿng chuyên ngành liên quan trong bài.
- N¿m c ý chính ca bài khoá.
- Làm quen vi cách liên kt và b cc ca mt on vn.
- Luyn t¿p kÿ nng nói qua tình hung hi thoi trong bài.
II.
HNG DN C TH
1. Tÿ vÿng chuyên ngành
Accumulator
(n)
Tng
Addition
(n)
Phép cng
Address
(n)
a ch
Appropriate
(a)
Thích hp
Arithmetic
(n)
S hc
Capability
(n)
Kh nng
Circuit
(n)
Mch
Complex
(a)
Phc tp
Component
(n)
Thành phn
Computer
(n)
Máy tính
Computerize
(v)
Tin hc hóa
Unit 1: The computer
4
Convert
Chuyn i
Data
Dÿ liu
Decision
Quyt nh
Demagnetize
Khÿ t hóa
Device
Thit b
Disk
¿a
Division
Phép chia
Electronic
in tÿ, có liên quan n máy tính
Equal
B¿ng
Exponentiation
LÜy tha, hàm mÜ
External
Ngoài, bên ngoài
Feature
Thuc tính
Firmware
Phn mm c cng hóa
Function
Hàm, chc nng
Fundamental
C¡ bn
Greater
Ln h¡n
Handle
Gii quyt, xÿ lý
Input
Vào, nh¿p vào
Instruction
Ch dn
Internal
Trong, bên trong
Intricate
Phc tp
Less
ßt h¡n
Logical
Mt cách logic
Magnetic
T
Magnetize
T hóa, nhim t
Manipulate
Xÿ lý
Mathematical
Toán hc, có tính cht toán hc
Mechanical
C¡ khí, có tính cht c¡ khí
Memory
B nh
Microcomputer
Máy vi tính
Microprocessor
B vi xÿ lý
Minicomputer
Máy tính mini
Unit 1: The computer
5
Multiplication
(n)
Phép nhân
Numeric
(a)
S hc, thuc v s hc
Operation
(n)
Thao tác
Output
(v,n)
Ra, a ra
Perform
(v)
Tin hành, thi hành
Process
(v)
Xÿ lý
Processor
(n)
B xÿ lý
Pulse
(n)
Xung
Register
(v,n)
Thanh ghi, ng ký
Signal
(n)
Tín hiu
Solution
(n)
Gii pháp, li gii
Store
(v)
Lu trÿ
Subtraction
(n)
Phép tr
Switch
(n)
Chuyn
Tape
(v,n)
Ghi bng, bng
Terminal
(n)
Máy trm
Transmit
(v)
Truyn
2. Các ý chính trong bài
- Computers are machines capable of processing and outputting data. Máy tính là loi
sÿ lý và cho ra c s liu.
- All computers accept and process information in the form of instructions and characters.
Các máy tính nh¿n và sÿ lý thông tin di dng các lnh và ký tÿ.
- The information necessary for solving problems is found in the memory of the computer.
Thông tin cn  gii các bài toán c thy trong b nh ca máy tính.
- Computers can still be useful machines even if they can?t communicate with the user.
Máy tính vn là công c có ích k c khi nó không kt ni vi ngi ngi dùng.
- There are many different devices used for feeding information into a computer. Có
nhiu thit b khác nhau c dùng  nh¿p dÿ liu vào máy tính.
- There aren?t many diferent types of devices used for giving results as there are for
accepting information. Không nhiu loi thit b dùng  cho ra sn phm nh các
thit b nh¿n thông tin.
- Computers can work endlessly without having to stop to rest unless there is a
breakdown. Máy tính th làm vic không ngng không cn dng  ngh tr khi
mt hng hóc nào ó.
Bài khoá:
Unit 1: The computer
6
A computer is a machine with an intricate network of electronic circuits that operate
switches or magnetize tiny metal cores. The I switches, like the cores, are capable of being in one
of two possible I states, that is, on or off; magnetized or demagnetized. The machine is capable of
storing and manipulating numbers, letters, and characters.The basic idea of a computer is that we
can make the machine do what we want by inputting signals that turn certain switches on and turn
others off, or that magnetize or do not magnetize the cores.
The basic job of computers is the processing of information. For this reason, computer can
be defined as devices which accept information in the form of instructions called a program and
characters called data, perform mathematical and/or logical operations on the information, and
then supply results of these operations. The program, or part of it, which tells the computers what
to do and the data, which provide the information needed to solve the problem, are kept inside the
computer in a place called memory.
Computers are thought to have many remarkable powers. However, most computers,
whether large or small have three basic capabilities. First, computers have circuits for performing
arithmetic operations, such as: addition, subtraction, division, multiplication and exponentiation.
Second, computers have a means of communicating with the user. After all, if we couldn't feed
information in and get results back, these machines wouldn't be of much use. However,. certain
computers (commonly minicomputers and microcomputers) are used to control directly things
such as robots, aircraft navigation systems, medical instruments, etc.
Some of the most common methods of inputting information are to use punched cards,
magnetic tape, disks, and terminals. The computer's input device (which might be a card reader, a
tape drive or disk drive, depending on the medium used in inputting information) reads
theinformation into the computer.
For outputting infonnation, two common devices used are a printer which prints the new
information on paper, or a CRT display screen which shows the results on a TV-like screen.
Third, computers have circuits which can make decisions. The kinds of decisions which
computer circuits can make are not of the type: "Who would win a war between two countries?"
or "Who is the richest person in the world?" Unfortunately, the computer can only decide three
things, named: Is one number less than another? Are two numbers equal? and, Is one number
greater than another?
A computer can solve a series of problems and make hundreds, even thousands, of logical
decisions without becoming tired or bored. It can find the solution to a problem in a fraction of the
time it takes a human being to do the job. A computer can replace people in dull, routine tasks, but
it has no originality; it works according to the instructions given to it and cannot exercise any
value judgements. There are times when a computer seems to operate like a mechanical "brain",
but its achievements are limited by the minds of human beings. A computer cannot do anything
unless a person tells it what to do and gives it the appropriate infonnation; but because electric
pulses can move at the speed of light, a computer can carry out vast numbers of arithmeticlogical
operations almost instantaneously. A person can do everything a computer can do, but in many
cases that person would be dead long before the job was finished.
Unit 1: The computer
7
a. Main idea
Which statement best expresses the main idea of the text? Why did you eliminate the other
choices?
1. Computers have changed the way in which many kinds of jobs are done.
2. Instructions and data must be given to the computer.
3. Computers are machines capable of processing and outputting data.
4. Without computers, many tasks would take much longer to do.
b. Understanding the passage
Decide whether the following statements are true or false (T/F) by referring to the
information in the text. Then make the necessary changes so that the false statements become true.
1. A computer can store or handle any data even if it hasn't received information to do so.
2. All computers accept and process information in the form of instructions and characters.
3. The information necessary for solving problems is found the memory of the computer. in
4. Not all computers can perform arithmetic operations, make decisions, and communicate
in some ways with the users.
5. Computers can still be useful machines even if they can't communicate with the users.
6.There are many different devices used for feeding information into a computer.
7. There aren't as many different types of devices used for giving results as there are for
accepting information.
8. Computers can make any type of decisions they are asked to do.
9. Computers can work endlessly without having to stop to rest unless there is a breakdown.
Bài dßch
1. Máy tính là cß máy có mt mng các mch in tÿ phc tp iu hành các công t¿c hay
t hóa các lõi kim loi nh tý. Công t¿c cÜng nh lõi t, kh nng mt trong hai
trng thái, t¿t ho¿c m, t hóa hay b khÿ t. Máy kh nng lu trÿ thao tác các
con s, mu tÿ tÿ. ÿ nim bn v máy tính ta th khin máy thÿc hin
nhÿng iu mình mun b¿ng cách a vào các tín hiu  m công t¿c này, t¿t công t¿c
kia, ho¿c t hóa hay khÿ t các lõi t.
2. Công vic bn ca máy tính xÿ thông tin. do này máy tính th c
nh ngh¿a nh thit b tip nh¿n thông tin di hình thc các ch th c gi
ch¡ng trình và các ký tÿ gi là dÿ liu, thÿc hin các phép tính logic và/ho¿c toán hc
Unit 1: The computer
8
v thông tin ri cho kt qu. Ch¡ng trình hay mt phn ch¡ng trình ra lnh cho y
nhÿng iu cn thÿc hin, dÿ liu vn cung cp thông tin cn  gii quyt vn ,
c lu vào máy tính ti mt n¡i gi là b nh.
3. Ngi ta cho r¿ng máy tính có nhiu nng lÿc áng k. Tuy nhiên tt c các máy tính dù
ln hay nh u ba kh nng bn. Trc ht máy tính các mch  thÿc hin
nhÿng phép tính s hc nh cng tr nhân chia y tha. Th n máy tính
ph¡ng tin giao tip vi ngi sÿ dng. Sau cùng, nu ta không th a thông tin vào
máy nh¿n li kt qu, máy tính s¿ ch¿ng tác dng gì. Tuy nhiên mt s máy tính
nht nh (thông thng là máy mini và máy vi tính) c dùng  iu khin trÿc tip
nhÿng th nh ngi máy, h thng iu hành không lu, thit b y khoa v.v..
4. Mt s ph¡ng pháp thông thng nht  nh¿p thông tin sÿ dng card c lß, bng
t, ¿a thit b u cui. Thit b nh¿p ca máy tính ( th b c card, bng
hay  ¿a, tùy thuc vào ph¡ng tin c dùng khi nh¿p thông tin ) c thông tin vào
máy tính.  xut thông tin, hai thit b thng c sÿ dng máy in  in thông tin
mi lên giy, ho¿c màn hình hin th CRT, hin th kt qu trên mt màn hình ht nh
màn hình vi tivi.
5. Th ba, máy tính có nhÿng mch có th a ra quyt nh. Các loi quyt nh do mch
máy tính a ra không thuc loi câu hi: Ai là k¿ th¿ng tr¿n giÿa hai quc gia? hay Ai
ngi giàu nht th gii? Tiêc thay máy tính ch quyt nh c ba iu, ó là:
Có phi s này nh h¡n s kia? Hai s b¿ng nhau? hay s này ln h¡n s kia?
6. Máy tính th gii mt lot bài toán a ra hàng trm th¿m chí hàng ngàn quyt
nh hp không h mt mi hay bun chán. th tìm gii áp cho mt bài
toán trong mt thi gian rt ng¿n so vi thi gian con ngi phi mt. Máy tính th
thay th con ngi trong nhÿng công vic bun t¿ h¿ng ngày.
3. Ngÿ pháp:
Trong Ting Anh các i t it, they, them, I, he, she các i t quan h which, who,
whose, that, such, that, one c sÿ dng  din t các t, cm t ± xut hin trc ó. Nó c
sÿ dng nh nhÿng t  thay th tránh l¿p li trong mt on vn ng¿n. Ngoài ra còn các t
sau:
the former (cái ng nh¿c ti trc), the latter (cái nh¿c ti sau)
the first (cái u tiên), the second (cái th hai)v.v.. the last (cái cui cùng)
Bây giß bn h±y xem li bài khoá ri tìm các tÿ và cm tÿ c in m ám ch ti
1. that operate switches
2. which accept information
3. or part of it
4. which tells the computer
5. which prints the new information
6. which shows the results
7. which can make decisions
8. it can be find the solution
Unit 1: The computer
9
9. it has no originality
10. tells what to do it
áp án
1. electronic circuits
2. devices
3. program
4. program
5. printer
6. CRT display screen
7. circuits
8. computer
9. computer
10. computer
4. Nâng cao:
Input-process-output
Processing systems accomplish a task: they take one or more and carry out a inputs process
to produce one or more An input is something put into the system, a process is a series of' outputs.
actions or changes carried out by the system, while an output is something taken from the system.
¿u vào xÿ lĀ ¿u ra- -
Các h thng xÿ hoàn thành mt nhim v: chúng nh¿p mt ho¿c nhiu h¡n u vào ri
xÿ lý cho ra sn phm u ra. Mt u vào c a vào h thng, mt quá trình xÿ lý gm hàng
lot hành ng ho¿c sÿ sÿa i c thÿc hin bi h thng và cho u ra khi h thng
III.
Hi thoi
Dialogue 1: Buying your first computer.
Pair work. Practice the conversation.
Mary: Hi Jim. How's it going? Chào Jim , do này th nào?
Jim: Pretty good. I'm going to buy a new computer this afternoon. Rt tt. Chiu nay tôi s¿
mua mt chic máy tính mi.
Mary: What kind are you going to buy? Bn s¿ mua loi nào?
Unit 1: The computer
10
Jim: I think I'll buy a desktop, maybe a or Gateway Compaq. Tôi ngh¿ là loi  bàn, có l¿
là Gateway ho¿c Compact.
Mary: Those are very popular in America, and the prices are really coming down.Nhÿng
loi này ph bin  Mÿ, và giá c ca chúng ang thÿc sÿ h.
Dialogue 2: Printer problems
Pair work. Practice the conversation.
Linda: I finished my report, but the printer is broken.
What can I do?Tôi ± hoàn tt bn báo cáo nhng máy in b
hng. Tôi có th làm gì ây?
Mary: Save the file on a floppy and bring it to my
house. We can use my printer. Lu t¿p tin ó vào ¿a mm
và mang nó ti nhà tôi. Chúng ta có th dùng máy in ca tôi.
Linda: That's a great idea. ÿ kin hay y.
Mary: Or, email it to me - that might be faster.gÿi th
in tÿ cho tôi, nó có l¿ nhanh h¡n.
Linda: Hmm, that won't work. The report has
graphs.*Nhng s¿ không n. Bn báo cáo có biu .
* Is this really true? How can you send pictures by
Email?
Lecture: the roots of the Internet: where it is now, what the future might bring.
Many people have heard the word "Internet", but what is it? A computer network is a group
of computers linked together so they can share data. The Internet is the linking of the thousands of
computer networks around the world. It started in the 1970s in the US as a military program.
Today, more than 120 countries and 60 million people use the Internet.
Dialogue 3: CD-ROMs and games
Pair work. Practice the conversation.
Jim: Should I get a CD-ROM with my new computer? Tôi có nên có  ¿a CD vi cái máy
tính mi không nh?
Mary: Of course. All the good game software now comes on CDs. Tt nhiên ri. Tt c các
phn mm trò ch¡i u trên ¿a CD.
Jim: CDs are also good for multi-media software. ¿a CD còn thu¿n tin cho phn mm a
ph¡ng tin.
Mary: Yeah. I love playing Myst. , tôi thích ch¡i Myst.
Jim: I hear Riven is even better. Tôi thy bo Riven hay h¡n y.
IV.
Bài tp cng c
1) Write down whether the following statements are true or false.
1 Computers can think. .
2 All systems are made up of groups of elements.
Unit 1: The computer
11
3 Computers can remember a set of instructions.
4 Computers make few mistakes.
5 A computer does not learn from past experiences.
6 Output is something put into the system.
7 A computer was first developed to perform numerical calculations.
8 Computers are human.
9 Our modern society is dependent on computers.
10 Computers hate people.
2) Chia ng tÿ trong ngo¿c
1. Various terminals (connect) to this workstation.
2. Microcomputers (know) 'PUs'. as
3. Magazines (typeset) by computers.
4. When a particular program is run, the data (process) .................by the computer very
rapidly
5. Hard disks (use) for the permanent storage of information.
6. The drug-detecting test in the Tour de France (support)¿¿ by computers.
7. All the activities of the computer system (coordinate) .................by the central processing
unit.
8. In some modern systems information (hold) in optical disks.
3) Dch on vn sau sang Ti¿ng Vit
What can computers do?
Computers and microchips have become part of our everyday lives: we visit shops and
offices which have been designed with the help of computers, we read magazines which have
been produced on computer, we pay bills prepared by computers. Just picking up a telephone and
dialling a number involves the use of a sophisticated computer system, as does making a flight
reservation or bank transaction.
Unit 1: The computer
12
We encounter daily many computers that spring to life the instant they're switched on (e.g.
calculators, the car's electronic ignition, the timer in the microwave, or the programmer inside the
TV set), all of which use chip technology.
What makes your computer such a miraculous device? Each time you turn it on, it is a
tabula rasa that, with appropriate hardware and software, is capable of doing anything you ask. It
is a calculating machine that speeds up financial calculations. It is an electronic filing cabinet
which manages large collections of data such as customers' lists, accounts, or inventories. It is a
magical typewriter that -allows you to type and print any kind of document - letters, memos or
legal documents. It is a personal communicator that enables you to interact with other computers
and with people around the world. If you like gadgets and electronic entertainment, you can even
use your PC to relax with computer games.
V.
Tóm t¿t ni dung bài hc
Trong bài này chúng ta ± hc nhÿng ni dung sau:
- Computers are machines capable of processing and outputting data. Máy tính là loi mà sÿ
lý và cho ra c s liu.
- All computers accept and process information in the form of instructions and characters.
Các máy tính nh¿n và sÿ lý thông tin di dng các lnh và ký tÿ.
- Trong Ting Anh các i t it, they, them, I, he, she các i t quan h which, who,
whose, that, such, that, one c sÿ dng  din t các t, cm t ± xut hin trc ó.
Nó c sÿ dng nh nhÿng t  thay th tránh l¿p li trong mt on vn ng¿n.
- Hc tình hung mua mt chic máy tính vi cu trúc: What kind are you going to buy?
- Bit thêm khái nim u vào xÿ lý- -u ra
13
Unit 2: History of computer
Trong bài này chúng ta s¿ hc:
- T vÿng chuyên ngành liên quan trong bài.
- N¿m c ý chính ca bài khoá.
- Làm quen vi h¿u t trong Ting Anh.
- Luyn t¿p kÿ nng nói qua tình hung hi thoi trong bài.
II. Hng dn c th
1. Tÿ vÿng chuyên ngành
UNIT 2: HISTORY OF COMPUTER
I. Mc ích bài hc
Abacus
(n)
Bàn tính
Allocate
(v)
Phân phi
Analog
(n)
T¡ng tÿ
Application
(n)
ng dng
Binary
(a)
Nh phân, thuc v nh phân
Calculation
(n)
Tính toán
Command
(v,n)
Ra lnh, lnh (trong máy tính)
Dependable
(a)
Có th tin c¿y c
Devise
(v)
Phát minh
Different
(a)
Khác bit
Digital
(a)
S, thuc v s
Etch
(v)
Kh¿c axit
Experiment
(v,n)
Tin hành thí nghim, cuc thí nghim
Figure out
(v)
Tính toán, tìm ra
Generation
(n)
Th h
History
(n)
Lch sÿ
Imprint
(v)
In, kh¿c
Integrate
(v)
Tích hp
Invention
(n)
Phát minh
Layer
(n)
Tng, lp
Mainframe computer
(n)
Máy tính ln
14
Unit 2: History of computer
2. Các ý chính trong bài
- Computers, as we know them today, have gone through many changes. Máy tính nh
chúng ta bit ngày nay ± tri qua rt nhiu thay i.
- Computers have had a very short history. Máy tính mt lch sÿ còn rt ng¿n ngi.
- The abacus and the fingers are two calculating devices still in use today. Bàn tính và ngón
tay là nhÿng công c tính toán mà ngày nay ngi ta vn còn sÿ dng.
- Charles Babbage, an Englishman, could well be called the father of computers. Charles
Babbage, mt ngi Anh có th c coi là cha ¿ ca máy tính.
- The first computer was invented and built Máy tính phát minh in USA. u tiên c
nc Mÿ.
- Today?s computers have more circuits than previous computers. Máy tính ngày nay có
nhiu mch h¡n trc kia.
Mathematician
(n)
Nhà toán hc
Microminiaturize
(v)
Vi hóa
Multi-task
(n)
a nhim
Multi-user
(n)
a ngi dùng
Operating system
(n)
H iu hành
Particular
(a)
¿c bit
Predecessor
(n)
Ngi, v¿t tin nhim; t tiên
Priority
(n)
Sÿ u tiên
Productivity
(n)
Hiu sut
Real-time
(a)
Thi gian thÿc
Schedule
(v,n)
L¿p lch; lch biu
Similar
(a)
Ging
Storage
(n)
Lu trÿ
Technology
(n)
Công ngh
Tiny
(a)
Nh bé
Transistor
(n)
Bóng bán dn
Vacuum tube
(n)
Bóng chân không
15
Unit 2: History of computer
Bài khoá:
Let us take a look at the history of the computer that we know today. The very first
calculating device used was the ten fingers of a man's hands. This, in fact, is why today we still
count in tents and multiples of tens. Then the abacus was invented, a bead frame in which the
beads are moved from left to right. People went on using some form of abacus well into the 16th
century, and it is still being used in some parts of the world because it can be understood without
knowing how to read.
During the 17th and 18th centuries many people tried to find easy ways of calculating. J.
Napier, a Scotsman, devised a mechanical way of multiplying and dividing, which is how the
modem slide rule works. Henry Briggs used Napier's ideas to produce logarithm tables which all
mathematicians use today. Calculus, another branch of mathematics, was independently invented
by Sir Isaac Newton, an Englishman, and Leibnitz, a German mathematician.
The first real calculating machine appeared in 1820 as the result of several people's
experiments. This type of machine, which saves a great deal of time and reduces the possibility of
making mistakes, depends on a series of ten-toothed gear wheels. In 1830 Charles Babbage, an
Englishman, designed a machine that was called "The Analytical Engine". This machine, which
Babbage showed at the Paris Exhibition in 1855, was an attempt to cut out the human being
altogether, except for providing the machine with the necessary facts about the problem to be
solved. He never finished this work, but many of his ideas were the basis for building today's
computers.
In 1930, the first analog computer was built by an American named Vannevar Bush. This
device was used in World War II to help aim guns. Mark I, the name given to the first digital
computer, was completed in 1944. The men responsible for this invention were Professor Howard
Aiken and some people from IBM. This was the first machine that could figure out long lists of
mathematical problems, all at a very fast rate. In 1946 two engineers at the University of
Pennsylvania, J. Eckert and J. Mauchly, built the first digital computer using parts called vacuum
tubes. They named their new invention ENIAC. Another important advancement in computers
came in 1947, when John Yon Newmann developed the idea of keeping instructions for the
computer inside the computer's memory.
The first generation of computers, which used vacuum tubes, came out in 1950. Univac I is
an example of these computers which could perform thousands of calculations per second. In
1960, the second generation of computers was developed and these could perform work ten times
faster than their predecessors. The reason for this extra speed was the use of transistors instead of
vacuum tubes. Second-generation computers were smaller, faster and more dependable than first-
generation computers. The third-generation computers appeared on the market in 1965. These
computers could do a million calculations a second, which is 1000 times as many as first
generation computers. Unlike second-generation computers, these are controlled by tiny integrated
circuits and are consequently smaller and more dependable. Fourth-generation computers have
now arrived, and the integrated circuits that are being developed have been greatly reduced in
size. This is due to microminiaturization, which means that the circuits are much smaller than
before; as many as 1000 tiny circuits now fit onto a single chip. A chip is a square or rectangular
16
Unit 2: History of computer
piece of silicon, usually from 1/10 to 1/4 inch, upon which several layers of an integrated circuit
are etched or imprinted, after which the circuit is encapsulated in plastic, ceramic or metal.
Fourth-generation computers are 50 times faster than third - generation computers and can
complete approximately 1,000,000 instructions per second.
At the rate computer technology is growing, today's computers might be obsolete by 1985
and most certainly by 1990. It has been said that if transport technology had developed as rapidly
as computer technology, a trip across the Atlantic Ocean today would take a few seconds.
a. Main idea
Which statement best expresses the main idea of the text? Why did you eliminate the other
choices?
1. Computers, as we know them today, have gone through many changes.
2. Today's computer probably won't be around for long.
3. Computers have had a very short history.
b. Understanding the passage
Decide whether the following statements are true or false (T/F) by referring to the
information in the text. Then make the necessary changes so that the false statements become true.
1. The abacus and the fingers are two calculating devices still in use today.
2. The slide rule was invented hundreds of years ago.
3. During the early 1880s, many people worked on inventing a mechanical calculating
machine.
4. Charles Babbage, Englishman, could well called the father of computers. an be
5. The first computer was invented and built in the USA.
6. Instructions used by computers have always been kept inside the computer's memory.
7. Using transistors instead of vacuum tubes did nothing to increase the speed at which
calculations were done.
8. As computers evolved, their size decreased and their dependability increased.
9. Today's computers have more circuits than previous computers.
10. Computer technology has developed to a point from which new developments in the
field will take a long time to come.
Bài dßch
1. Chúng ta h±y xem qua lch sÿ ca chic máy tính cho n nay. Dng c tính toán u tiên
c sÿ dng là 10 ngón tay ca con ngi. Thÿc v¿y, ây là lý do n nay ti sao chúng ta vn
17
Unit 2: History of computer
còn m n mi các bi s ca 10. Sau ó n tính c phát minh, mt khung ht tròn
trong ó ngi ta vn tip tc sÿ dng mt s loi bàn tính, vn ang c sÿ dng
không cn bit c.
2. Sut th kÿ 17 18, nhiu ngi ± c tìm ph¡ng pháp tính toán d dàng. J.Napierr
ngi Scot len sáng to mt ph¡ng pháp nhân chia hc, ó chính ph¡ng pháp hot
ng ca thc ga hin i. Henrry Briggs ± dùng ý tng ca Napier  phát minh bng
logarit mà hin nay tt c các nhà toán hc sÿ dng. Calculuss, ngành toán hc chia làm hai phn
phép tính tích phân phép tính vi phân gii các bài toán v h s các bin, do Isac newwton
ngi Anh và Leibnitz, nhà toán hc ngi c phát minh c l¿p.
3. Máy tính thÿc sÿ u tiên xut hin nm 1820 kt qu thí nghim ca nhiu ngi.
Loi máy y vn giúp tit kim c nhiu thi gian gim kh nng sai sót, ph thuc vào
mt loi bánh xe 10 rng. Vào nm 1830, Charle Babbage trng bày ti trin l±m Paris trng
bày ti trin l±m gi ng phân tích. Máy này c Babbage trng bày ti trin l±m Paris
nm 1885, mt c g¿ng tách khi vai trò con ngi ra khi máy, ngoi tr vic cung cp cho
máy nhÿng dÿ liu cn thit v bài toán phi gii. àng ± ch¿ng bao gi hoàn tt công trình ca
mình, nhng nhiu ý tng ca ông tr thành c¡ s cho vic hình thành máy tính hin nay.
4. Nm 1930, máy tính t¡ng tÿ do mt ngi Mÿ tên Vannevar Bush ch to. Thit b
này c sÿ dng trong th chin th hai  tr ng¿m súng. Mark I tên ¿t cho máy tính kÿ thu¿t
s u tiên, hoàn tt vào nm 1944. Chu trách nhim v phát minh này là giáo s Howard Aiken
mt s ngi ca h±ng IBM. ây máy u tiên th gii hàng lot bài toán vi mt nhp
 rt nhanh. Vào nm 1946, hai kÿ s ti i hc Pennsylvania, Eckert Mauchly ch to máy
kÿ thu¿t s u tiên sÿ dng các b ph¿n gi ng chân không. H ¿t tên phát minh mi ca
mình ENIAC. Mt tin b quan trng khác v máy tính xut hin nm 1947, khi john Von
Newmann trin khai ý tng lu ch th dùng trong máy tính vào trong b nh ca máy.
5. Th h máy tính u tiên dùng èn ng chân không ra i nm 1950, Univac I là ví d v
loi máy tính này, nó có th thÿc hin hàng ngàn phép tính trong mt giây. Nm 1960, th h máy
tính th hai c phát trin, kh nng thi hành công vic nhanh h¡n mt cacsch 10 ln so vi
i trc. do ca sÿ vt b¿c v tc  này vic sÿ dng bóng bán dn thay cho èn ng
chân không. Máy tính th h th hai nh h¡n, nhanh h¡n và áng tin c¿y h¡n máy tính th h u
tiên. Máy tính th h th ba c iu khin b¿ng mch tích hp nh li ti, do ó chúng nh h¡n và
áng tin c¿y h¡n. Hin nay máy tính th h th t ± ra i và các mch tích hp có kích cÿ gim
i áng k. iu này nh vào công ngh vi hóa, ngh¿a các mch nh h¡n nhiu so vi trc,
hin nay c ngàn mch nh li ti c g¿n va khít trên mt chip ¡n l¿. Chip là mt mnh silicon
hình v¡ng ho¿c hình chÿ nh¿t, thông thng t 1/10 n ¼ inch, trên ó có nhiu lp mch tích
hp c ép ho¿c kh¿c lên, sau ó c bc b¿ng cht d¿o, gm hay kim loi. Máy tính th h
th th tc  gp 50 ln so vi máy th h th ba và có th hoàn thành mt triu lnh trong
mt giây.
6. Vi nhp  phát trin ca công ngh máy tính hin nay, máy tính gi ây rt có th s¿ b
lc h¿u. Ngi ta nói r¿ng, nu kÿ thu¿t chuyên tr phát trin nhanh nh công ngh máy vi tính
thì ngày nay công cuc hành trình bng i tây d¡ng ch mt vài giây.
3. Ngÿ pháp:
Trong Ting Anh, các h¿u t sau thng xut hin:
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Unit 2: History of computer
-  to thành các danh t: ance, ence, or, er, ist, ness.
-  to thành các ng t: ize, ate, fy, en, ify.
-  to thành các tính t: able, ible, less, ic, ical, ish, ive
-  to thành các phó t: ly
Bây gi bn h±y in vào khong trng dng thích hp ca các t
1. operation, operate, operator, operational, operationally, operating
a. A computer can perform mathematical ...... very quickly.
b. One of the first persons note that the computer malfunctioning to is is the computer ......
c. The job of a computer operator is to ......... the various machines in a computer
installation.
d. The new machines in the computer installation are not yet ........
2. acceptance, accept, accepted, acceptable, acceptably
a. A computer a device which ...... processes and gives out information. is
b. The students are still waiting for their ..... into the Computer Science program.
c. It is ..... to work without a template if the flowcharts are not kept on file.
áp án
1. a- operation b- operator c- operated d- operating/
operational
2. a- accepts b- acceptance c- acceptable
4. Nâng cao:
Refinement and synthesis
Refining a system means analysing it in more detail and breaking it down into smaller
components. Each part of the process may be considered either as a system in itself, or as a sub-
system. A sub-system is a small system which is part of a larger system. It also contains a group of
elements which work together to achieve a purpose.
Synthesis is the reverse process; it involves combining simple sub-systems into a larger,
more complex system.
Phân tích và tßng hp
Phân tích mt h thng có ngh¿a chia ra thành nhiu phn nh h¡n chi tit h¡n. Mßi
mt phn li c coi là mt h thng, hay gi mt h thng nh h¡n. H thng nh mt
phn ca mt h thng ln h¡n. bao gm mt nhóm các thành phn làm vic vi nhau  t
c mt mc ích.
Tng hp là mt quá trình ngc li, bao gm kt hp các h thng nh ¡n gin thành mt
h thng ln phc tp h¡n.
III.
Hi thoi:
Dialogue 1 - Jim is at a store buying a computer.
Pair work. Practice the conversation.
19
Unit 2: History of computer
Clerk: May I help you? Tôi có th giúp gì anh?
Jim: Yes, I want to buy a new computer.Tôi mun mua mt chic máy tíh mi.
Clerk: How much RAM do you need? How big a hard drive will you need?Anh
cn RAM bao nhiêu,  cng ln cÿ nào?
Jim:Well, Windows 95 needs at least 32 MBs RAM, and I'll be using a lot of
word processors and game programs.Win 95 cn ít nht RAM 32 MBs, tôi s¿ cn nhiu
b sÿ lý vn bn và các ch¡ng trình trò ch¡i.
Clerk: I recommend a Pentium 300 with an 8 GB hard drive.
Tôi khuyên anh dùng Pentium 300 vi  cng 8 GB.
Pair work: What kind of computer do you want? If you have a computer, what do you have?
Dialogue 2:
Pair work. Practice the conversation.
Jim: Does this desktop come with a
monitor?Mt máy tính  bàn cn i vi mt
màn hình à?
Clerk: Yes, a 15 inch monitor is included,
but I suggest buying a 17 inch one instead.Vng,
kèm mt màn hình 15inch, nhng tôi khuyên
anh nên mua chic 17 inch.
Jim: What kind of sound card does it
have?Nó có loi th¿ âm thanh loi nào?
Clerk: It has a Sound Blaster 16.
loi Blaster 16.
Group work: discussion - What kind of computers have you used?
Reading: When only a few computers are hooked together, usually in a single office or
building, the result is called a Local Area Network (LAN). When the computers are connected
over a greater distance, for example sales offices throughout a city, the result is called a Wide
Area Network (WAN). Connecting all of these LANs and WANs together results in an Internet.
The Internet is the world wide connection of all different kinds of networks. A new kind of
network is emerging for businesses called an intranet. This refers to all the computers in a
company sharing data using the same kind of system as the Internet.
IV.
Bài tp cng c
1) in các tÿ, cm tÿ sau vào chß trng
the various parts of the program, language, binary numbers, may occur in programs, a
given problem
1 algorithm
The step-by-step specification of how to reach the solution to ..............................................
2 flowchart
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Preview text:

BÀI GING
TI¾NG ANH CHUYÊN NGÀNH CNTT
Hßc vißn b±u chính vißn thông Biên son :
THS. LÊ TH HNG HNH
CN. NGUYN TH HU LÞI NÓI ¾U
Công ngh thông tin t lâu ± óng vai trò quan trng trong cuc sng ca chúng ta. Vic
dy và hc Ting Anh Công ngh thông tin ti Hc vin công ngh Bu chính vin thông t lâu
± c quan tâm và phát trin. Tip theo cun giáo trình Ting Anh công ngh thông tin ± và
ang c dy và hc ti Hc vin, cun sách Hng dn hc Ting Anh công ngh thông tin
dùng cho H ào to t xa ± c ra i nh¿m mc ích giúp hc viên có th tÿ hc t¿p tt h¡n.
Cun sách cÜng c hình thành dÿa trên sn ca cun giáo trình gc 10 bài gm các
hng dn c th t mc t mi, ý chính ca bài khoá, phn dch, ngÿ pháp xut hin trong bài
hc. Ngoài ra,  giúp hc viên có c¡ hi tÿ trau di vn t vÿng và hoàn cnh giao tip chuyên
nghip h¡n trong l¿nh vÿc Công ngh thông tin, nhóm tác gi còn dành riêng mt mc Hi thoi 
cui ca mßi bài hc. Kèm theo phn ni dung hng dn dy và hc cho 10 bài, các bn hc viên
còn có th tÿ luyn t¿p cng c các kin thc hc c trong 10 bài qua vic luyn t¿p làm các
bài t¿p và so sánh kt qu  phn áp án.
Cun sách ln u ra m¿t không khi có nhiu khim khuyt, rt mong nh¿n c sÿ óng
góp ý kin ca c gi và hc viên gn xa.
Chúng tôi xin chân thành cám ¡n các bn ng nghip cÜng nh Ban l±nh o Hc vin và
Trung tâm ào to Bu chính vin thông I ± to iu kin giúp ÿ  chúng tôi có th hoàn
thành tt cun sách hng dn hc t¿p này. Xin trân trng cám ¡n. 1 1 Unit 1: The computer UNIT 1: THE COMPUTER
I. MC ÍCH BÀI HC
Trong bài này chúng ta s¿ hc:
T vÿng chuyên ngành liên quan trong bài. -
N¿m c ý chính ca bài khoá. -
Làm quen vi cách liên kt và b cc ca mt on vn. -
Luyn t¿p kÿ nng nói qua tình hung hi thoi trong bài. -
II. HNG DN C TH
1. Tÿ vÿng chuyên ngành Accumulator (n) Tng Addition (n) Phép cng Address (n) a ch Appropriate (a) Thích hp Arithmetic (n) S hc Capability (n) Kh nng Circuit (n) Mch Complex (a) Phc tp Component (n) Thành phn Computer (n) Máy tính Computerize (v) Tin hc hóa 3 Unit 1: The computer Convert (v) Chuyn i Data (n) Dÿ liu Decision (n) Quyt nh Demagnetize (v) Khÿ t hóa Device (n) Thit b Disk (n) ¿a Division (n) Phép chia Electronic (n,a)
in tÿ, có liên quan n máy tính Equal (a) B¿ng Exponentiation (n) LÜy tha, hàm mÜ External (a) Ngoài, bên ngoài Feature (n) Thuc tính Firmware (n)
Phn mm c cng hóa Function (n) Hàm, chc nng Fundamental (a) C¡ bn Greater (a) Ln h¡n Handle (v) Gii quyt, xÿ lý Input (v,n) Vào, nh¿p vào Instruction (n) Ch dn Internal (a) Trong, bên trong Intricate (a) Phc tp Less (a) ßt h¡n Logical (a) Mt cách logic Magnetic (a) T Magnetize (v) T hóa, nhim t Manipulate (n) Xÿ lý Mathematical (a)
Toán hc, có tính cht toán hc Mechanical (a)
C¡ khí, có tính cht c¡ khí Memory (n) B nh Microcomputer (n) Máy vi tính Microprocessor (n) B vi xÿ lý Minicomputer (n) Máy tính mini 4 Unit 1: The computer Multiplication (n) Phép nhân Numeric (a)
S hc, thuc v s hc Operation (n) Thao tác Output (v,n) Ra, a ra Perform (v) Tin hành, thi hành Process (v) Xÿ lý Processor (n) B xÿ lý Pulse (n) Xung Register (v,n) Thanh ghi, ng ký Signal (n) Tín hiu Solution (n) Gii pháp, li gii Store (v) Lu trÿ Subtraction (n) Phép tr Switch (n) Chuyn Tape (v,n) Ghi bng, bng Terminal (n) Máy trm Transmit (v) Truyn
2. Các ý chính trong bài
Computers are machines capable of processing and outputting data. Máy tính là loi mà -
sÿ lý và cho ra c s liu.
All computers accept and process information in the form of instructions and characters. -
Các máy tính nh¿n và sÿ lý thông tin di dng các lnh và ký tÿ.
The information necessary for solving problems is found in the memory of the computer. -
Thông tin cn  gii các bài toán c thy trong b nh ca máy tính.
Computers can still be useful machines even if they can?t communicate with the user. -
Máy tính vn là công c có ích k c khi nó không kt ni vi ngi ngi dùng.
There are many different devices used for feeding information into a computer. Có -
nhiu thit b khác nhau c dùng  nh¿p dÿ liu vào máy tính.
There aren?t many diferent types of devices used for giving results as there are for -
accepting information. Không có nhiu loi thit b dùng  cho ra sn phm nh các
thit b nh¿n thông tin.
Computers can work endlessly without having to stop to rest unless there is a -
breakdown. Máy tính có th làm vic không ngng không cn dng  ngh tr khi có mt hng hóc nào ó. Bài khoá: 5 Unit 1: The computer
A computer is a machine with an intricate network of electronic circuits that operate
switches or magnetize tiny metal cores. The I switches, like the cores, are capable of being in one
of two possible I states, that is, on or off; magnetized or demagnetized. The machine is capable of
storing and manipulating numbers, letters, and characters.The basic idea of a computer is that we
can make the machine do what we want by inputting signals that turn certain switches on and turn
others off, or that magnetize or do not magnetize the cores.
The basic job of computers is the processing of information. For this reason, computer can
be defined as devices which accept information in the form of instructions called a program and
characters called data, perform mathematical and/or logical operations on the information, and
then supply results of these operations. The program, or part of it, which tells the computers what
to do and the data, which provide the information needed to solve the problem, are kept inside the
computer in a place called memory.
Computers are thought to have many remarkable powers. However, most computers,
whether large or small have three basic capabilities. First, computers have circuits for performing
arithmetic operations, such as: addition, subtraction, division, multiplication and exponentiation.
Second, computers have a means of communicating with the user. After all, if we couldn't feed
information in and get results back, these machines wouldn't be of much use. However,. certain
computers (commonly minicomputers and microcomputers) are used to control directly things
such as robots, aircraft navigation systems, medical instruments, etc.
Some of the most common methods of inputting information are to use punched cards,
magnetic tape, disks, and terminals. The computer's input device (which might be a card reader, a
tape drive or disk drive, depending on the medium used in inputting information) reads
theinformation into the computer.
For outputting infonnation, two common devices used are a printer which prints the new
information on paper, or a CRT display screen which shows the results on a TV-like screen.
Third, computers have circuits which can make decisions. The kinds of decisions which
computer circuits can make are not of the type: "Who would win a war between two countries?"
or "Who is the richest person in the world?" Unfortunately, the computer can only decide three
things, named: Is one number less than another? Are two numbers equal? and, Is one number greater than another?
A computer can solve a series of problems and make hundreds, even thousands, of logical
decisions without becoming tired or bored. It can find the solution to a problem in a fraction of the
time it takes a human being to do the job. A computer can replace people in dull, routine tasks, but
it has no originality; it works according to the instructions given to it and cannot exercise any
value judgements. There are times when a computer seems to operate like a mechanical "brain",
but its achievements are limited by the minds of human beings. A computer cannot do anything
unless a person tells it what to do and gives it the appropriate infonnation; but because electric
pulses can move at the speed of light, a computer can carry out vast numbers of arithmeticlogical
operations almost instantaneously. A person can do everything a computer can do, but in many
cases that person would be dead long before the job was finished. 6 Unit 1: The computer a. Main idea
Which statement best expresses the main idea of the text? Why did you eliminate the other choices?
1. Computers have changed the way in which many kinds of jobs are done.
2. Instructions and data must be given to the computer.
3. Computers are machines capable of processing and outputting data.
4. Without computers, many tasks would take much longer to do.
b. Understanding the passage
Decide whether the following statements are true or false (T/F) by referring to the
information in the text. Then make the necessary changes so that the false statements become true.
1. A computer can store or handle any data even if it hasn't received information to do so.
2. All computers accept and process information in the form of instructions and characters.
3. The information necessary for solving problems is found in the memory of the computer.
4. Not all computers can perform arithmetic operations, make decisions, and communicate in some ways with the users.
5.Computers can still be useful machines even if they can't communicate with the users.
6.There are many different devices used for feeding information into a computer.
7.There aren't as many different types of devices used for giving results as there are for accepting information.
8.Computers can make any type of decisions they are asked to do.
9. Computers can work endlessly without having to stop to rest unless there is a breakdown. Bài dßch
1. Máy tính là cß máy có mt mng các mch in tÿ phc tp iu hành các công t¿c hay
t hóa các lõi kim loi nh tý. Công t¿c cÜng nh lõi t, có kh nng  mt trong hai
trng thái, t¿t ho¿c m, t hóa hay b khÿ t. Máy có kh nng lu trÿ và thao tác các
con s, mu tÿ và ký tÿ. ÿ nim c¡ bn v máy tính là ta có th khin máy thÿc hin
nhÿng iu mình mun b¿ng cách a vào các tín hiu  m công t¿c này, t¿t công t¿c
kia, ho¿c t hóa hay khÿ t các lõi t.
2. Công vic c¡ bn ca máy tính là xÿ lý thông tin. Vì lý do này máy tính có th c
nh ngh¿a nh là thit b tip nh¿n thông tin di hình thc các ch th c gi là
ch¡ng trình và các ký tÿ gi là dÿ liu, thÿc hin các phép tính logic và/ho¿c toán hc 7 Unit 1: The computer
v thông tin ri cho kt qu. Ch¡ng trình hay mt phn ch¡ng trình ra lnh cho máy
nhÿng iu cn thÿc hin, và dÿ liu vn cung cp thông tin cn  gii quyt vn ,
c lu vào máy tính ti mt n¡i gi là b nh.
3. Ngi ta cho r¿ng máy tính có nhiu nng lÿc áng k. Tuy nhiên tt c các máy tính dù
ln hay nh u có ba kh nng c¡ bn. Trc ht máy tính có các mch  thÿc hin
nhÿng phép tính s hc nh cng tr nhân chia và lÜy tha. Th n máy tính có
ph¡ng tin giao tip vi ngi sÿ dng. Sau cùng, nu ta không th a thông tin vào
máy và nh¿n li kt qu, máy tính s¿ ch¿ng có tác dng gì. Tuy nhiên mt s máy tính
nht nh (thông thng là máy mini và máy vi tính) c dùng  iu khin trÿc tip
nhÿng th nh ngi máy, h thng iu hành không lu, thit b y khoa v.v..
4. Mt s ph¡ng pháp thông thng nht  nh¿p thông tin là sÿ dng card c lß, bng
t, ¿a và thit b u cui. Thit b nh¿p ca máy tính ( có th là b c card,  bng
hay  ¿a, tùy thuc vào ph¡ng tin c dùng khi nh¿p thông tin ) c thông tin vào
máy tính.  xut thông tin, hai thit b thng c sÿ dng là máy in  in thông tin
mi lên giy, ho¿c màn hình hin th CRT, hin th kt qu trên mt màn hình ht nh màn hình vi tivi.
5. Th ba, máy tính có nhÿng mch có th a ra quyt nh. Các loi quyt nh do mch
máy tính a ra không thuc loi câu hi: Ai là k¿ th¿ng tr¿n giÿa hai quc gia? hay Ai
là ngi giàu có nht th gii? Tiêc thay máy tính ch quyt nh c ba iu, ó là:
Có phi s này nh h¡n s kia? Hai s b¿ng nhau? hay s này ln h¡n s kia?
6. Máy tính có th gii mt lot bài toán và a ra hàng trm th¿m chí hàng ngàn quyt
nh hp lý mà không h mt mi hay bun chán. Nó có th tìm gii áp cho mt bài
toán trong mt thi gian rt ng¿n so vi thi gian con ngi phi mt. Máy tính có th
thay th con ngi trong nhÿng công vic bun t¿ h¿ng ngày. 3. Ngÿ pháp:
Trong Ting Anh các i t it, they, them, I, he, she và các i t quan h which, who,
whose, that, such, that, one c sÿ dng  din t các t, cm t ± xut hin trc ó. Nó c
sÿ dng nh nhÿng t  thay th tránh l¿p li trong mt on vn ng¿n. Ngoài ra còn có các t sau:
the former (cái ng nh¿c ti trc), the latter (cái nh¿c ti sau)
the first (cái u tiên), the second (cái th hai)v.v.. the last (cái cui cùng)
Bây giß bn h±y xem li bài khoá ri tìm các tÿ và cm tÿ c in m ám ch ti
1. that operate switches
2. which accept information 3. or part of it
4. which tells the computer
5. which prints the new information
6. which shows the results
7. which can make decisions
8. it can be find the solution 8 Unit 1: The computer
9. it has no originality
10. tells it what to do áp án 1. electronic circuits 2. devices 3. program 4. program 5. printer 6. CRT display screen 7. circuits 8. computer 9. computer 10. computer 4. Nâng cao: Input-process-output
Processing systems accomplish a task: they take one or more inputs and carry out a process
to produce one or more outputs. An input is something put into the system, a process is a series of'
actions or changes carried out by the system, while an output is something taken from the system.
¿u vào-xÿ lĀ-¿u ra
Các h thng xÿ lý hoàn thành mt nhim v: chúng nh¿p mt ho¿c nhiu h¡n u vào ri
xÿ lý cho ra sn phm u ra. Mt u vào c a vào h thng, mt quá trình xÿ lý gm hàng
lot hành ng ho¿c sÿ sÿa i c thÿc hin bi h thng và cho u ra khi h thng
III. Hi thoi
Dialogue 1: Buying your first computer.
Pair work. Practice the conversation.
Mary: Hi Jim. How's it going? Chào Jim , do này th nào?
Jim: Pretty good. I'm going to buy a new computer this afternoon. Rt tt. Chiu nay tôi s¿
mua mt chic máy tính mi.
Mary: What kind are you going to buy? Bn s¿ mua loi nào? 9 Unit 1: The computer
Jim: I think I'll buy a desktop, maybe a Gateway or Compaq. Tôi ngh¿ là loi  bàn, có l¿ là Gateway ho¿c Compact.
Mary: Those are very popular in America, and the prices are really coming down.Nhÿng
loi này ph bin  Mÿ, và giá c ca chúng ang thÿc sÿ h.
Dialogue 2: Printer problems
Pair work. Practice the conversation.
Linda: I finished my report, but the printer is broken.
What can I do?Tôi ± hoàn tt bn báo cáo nhng máy in b
hng. Tôi có th làm gì ây?
Mary: Save the file on a floppy and bring it to my
house. We can use my printer. Lu t¿p tin ó vào ¿a mm
và mang nó ti nhà tôi. Chúng ta có th dùng máy in ca tôi.
Linda: That's a great idea. ÿ kin hay y.
Mary: Or, email it to me - that might be faster.gÿi th
in tÿ cho tôi, nó có l¿ nhanh h¡n.
Linda: Hmm, that won't work. The report has
graphs.*Nhng s¿ không n. Bn báo cáo có biu .
* Is this really true? How can you send pictures by Email?
Lecture: the roots of the Internet: where it is now, what the future might bring.
Many people have heard the word "Internet", but what is it? A computer network is a group
of computers linked together so they can share data. The Internet is the linking of the thousands of
computer networks around the world. It started in the 1970s in the US as a military program.
Today, more than 120 countries and 60 million people use the Internet.
Dialogue 3: CD-ROMs and games
Pair work. Practice the conversation.
Jim: Should I get a CD-ROM with my new computer? Tôi có nên có  ¿a CD vi cái máy tính mi không nh?
Mary: Of course. All the good game software now comes on CDs. Tt nhiên ri. Tt c các
phn mm trò ch¡i u trên ¿a CD.
Jim: CDs are also good for multi-media software. ¿a CD còn thu¿n tin cho phn mm a ph¡ng tin.
Mary: Yeah. I love playing Myst. , tôi thích ch¡i Myst.
Jim: I hear Riven is even better. Tôi thy bo Riven hay h¡n y.
IV. Bài tp cng c
1) Write down whether the following statements are true or false. 1 Computers can think. .
2 All systems are made up of groups of elements. 10 Unit 1: The computer
3 Computers can remember a set of instructions.
4 Computers make few mistakes.
5 A computer does not learn from past experiences.
6 Output is something put into the system.
7 A computer was first developed to perform numerical calculations. 8 Computers are human.
9 Our modern society is dependent on computers. 10 Computers hate people.
2) Chia ng tÿ trong ngo¿c
1. Various terminals (connect) to this workstation. 2. Microcomputers (know) as 'PUs'.
3. Magazines (typeset) by computers.
4. When a particular program is run, the data (process) .................by the computer very rapidly 5. Hard disks (use)
for the permanent storage of information.
6. The drug-detecting test in the Tour de France (support)¿¿ by computers.
7. All the activities of the computer system (coordinate) .................by the central processing unit.
8. In some modern systems information (hold) in optical disks.
3) Dch on vn sau sang Ti¿ng Vit What can computers do?
Computers and microchips have become part of our everyday lives: we visit shops and
offices which have been designed with the help of computers, we read magazines which have
been produced on computer, we pay bills prepared by computers. Just picking up a telephone and
dialling a number involves the use of a sophisticated computer system, as does making a flight
reservation or bank transaction. 11 Unit 1: The computer
We encounter daily many computers that spring to life the instant they're switched on (e.g.
calculators, the car's electronic ignition, the timer in the microwave, or the programmer inside the
TV set), all of which use chip technology.
What makes your computer such a miraculous device? Each time you turn it on, it is a
tabula rasa that, with appropriate hardware and software, is capable of doing anything you ask. It
is a calculating machine that speeds up financial calculations. It is an electronic filing cabinet
which manages large collections of data such as customers' lists, accounts, or inventories. It is a
magical typewriter that -allows you to type and print any kind of document - letters, memos or
legal documents. It is a personal communicator that enables you to interact with other computers
and with people around the world. If you like gadgets and electronic entertainment, you can even
use your PC to relax with computer games.
V. Tóm t¿t ni dung bài hc
Trong bài này chúng ta ± hc nhÿng ni dung sau:
Computers are machines capable of processing and outputting data. Máy tính là loi mà sÿ -
lý và cho ra c s liu.
All computers accept and process information in the form of instructions and characters. -
Các máy tính nh¿n và sÿ lý thông tin di dng các lnh và ký tÿ.
Trong Ting Anh các i t it, they, them, I, he, she và các i t quan h which, who, -
whose, that, such, that, one c sÿ dng  din t các t, cm t ± xut hin trc ó.
Nó c sÿ dng nh nhÿng t  thay th tránh l¿p li trong mt on vn ng¿n.
- Hc tình hung mua mt chic máy tính vi cu trúc: What kind are you going to buy?
- Bit thêm khái nim u vào-xÿ lý-u ra 12 Unit 2: History of computer
UNIT 2: HISTORY OF COMPUTER
I. Mc ích bài hc
Trong bài này chúng ta s¿ hc:
T vÿng chuyên ngành liên quan trong bài. -
N¿m c ý chính ca bài khoá. -
Làm quen vi h¿u t trong Ting Anh. -
Luyn t¿p kÿ nng nói qua tình hung hi thoi trong bài. -
II. Hng dn c th1. Tÿ vÿng chuyên ngành Abacus (n) Bàn tính Allocate (v) Phân phi Analog (n) T¡ng tÿ Application (n) ng dng Binary (a)
Nh phân, thuc v nh phân Calculation (n) Tính toán Command (v,n)
Ra lnh, lnh (trong máy tính) Dependable (a) Có th tin c¿y c Devise (v) Phát minh Different (a) Khác bit Digital (a) S, thuc v s Etch (v) Kh¿c axit Experiment (v,n)
Tin hành thí nghim, cuc thí nghim Figure out (v) Tính toán, tìm ra Generation (n) Th h History (n) Lch sÿ Imprint (v) In, kh¿c Integrate (v) Tích hp Invention (n) Phát minh Layer (n) Tng, lp Mainframe computer (n) Máy tính ln 13 Unit 2: History of computer Mathematician (n) Nhà toán hc Microminiaturize (v) Vi hóa Multi-task (n) a nhim Multi-user (n) a ngi dùng Operating system (n) H iu hành Particular (a) ¿c bit Predecessor (n)
Ngi, v¿t tin nhim; t tiên Priority (n) Sÿ u tiên Productivity (n) Hiu sut Real-time (a) Thi gian thÿc Schedule (v,n) L¿p lch; lch biu Similar (a) Ging Storage (n) Lu trÿ Technology (n) Công ngh Tiny (a) Nh bé Transistor (n) Bóng bán dn Vacuum tube (n) Bóng chân không
2. Các ý chính trong bài

Computers, as we know them today, have gone through many changes. Máy tính nh -
chúng ta bit ngày nay ± tri qua rt nhiu thay i.
Computers have had a very short history. Máy tính có mt lch sÿ còn rt ng¿n ngi. -
The abacus and the fingers are two calculating devices still in use today. Bàn tính và ngón -
tay là nhÿng công c tính toán mà ngày nay ngi ta vn còn sÿ dng.
Charles Babbage, an Englishman, could well be called the father of computers. Charles -
Babbage, mt ngi Anh có th c coi là cha ¿ ca máy tính.
The first computer was invented and built in USA .Máy tính u tiên c phát minh  - nc Mÿ.
Today?s computers have more circuits than previous computers. Máy tính ngày nay có -
nhiu mch h¡n trc kia. 14 Unit 2: History of computer Bài khoá:
Let us take a look at the history of the computer that we know today. The very first
calculating device used was the ten fingers of a man's hands. This, in fact, is why today we still
count in tents and multiples of tens. Then the abacus was invented, a bead frame in which the
beads are moved from left to right. People went on using some form of abacus well into the 16th
century, and it is still being used in some parts of the world because it can be understood without knowing how to read.
During the 17th and 18th centuries many people tried to find easy ways of calculating. J.
Napier, a Scotsman, devised a mechanical way of multiplying and dividing, which is how the
modem slide rule works. Henry Briggs used Napier's ideas to produce logarithm tables which all
mathematicians use today. Calculus, another branch of mathematics, was independently invented
by Sir Isaac Newton, an Englishman, and Leibnitz, a German mathematician.
The first real calculating machine appeared in 1820 as the result of several people's
experiments. This type of machine, which saves a great deal of time and reduces the possibility of
making mistakes, depends on a series of ten-toothed gear wheels. In 1830 Charles Babbage, an
Englishman, designed a machine that was called "The Analytical Engine". This machine, which
Babbage showed at the Paris Exhibition in 1855, was an attempt to cut out the human being
altogether, except for providing the machine with the necessary facts about the problem to be
solved. He never finished this work, but many of his ideas were the basis for building today's computers.
In 1930, the first analog computer was built by an American named Vannevar Bush. This
device was used in World War II to help aim guns. Mark I, the name given to the first digital
computer, was completed in 1944. The men responsible for this invention were Professor Howard
Aiken and some people from IBM. This was the first machine that could figure out long lists of
mathematical problems, all at a very fast rate. In 1946 two engineers at the University of
Pennsylvania, J. Eckert and J. Mauchly, built the first digital computer using parts called vacuum
tubes. They named their new invention ENIAC. Another important advancement in computers
came in 1947, when John Yon Newmann developed the idea of keeping instructions for the
computer inside the computer's memory.
The first generation of computers, which used vacuum tubes, came out in 1950. Univac I is
an example of these computers which could perform thousands of calculations per second. In
1960, the second generation of computers was developed and these could perform work ten times
faster than their predecessors. The reason for this extra speed was the use of transistors instead of
vacuum tubes. Second-generation computers were smaller, faster and more dependable than first-
generation computers. The third-generation computers appeared on the market in 1965. These
computers could do a million calculations a second, which is 1000 times as many as first
generation computers. Unlike second-generation computers, these are controlled by tiny integrated
circuits and are consequently smaller and more dependable. Fourth-generation computers have
now arrived, and the integrated circuits that are being developed have been greatly reduced in
size. This is due to microminiaturization, which means that the circuits are much smaller than
before; as many as 1000 tiny circuits now fit onto a single chip. A chip is a square or rectangular 15 Unit 2: History of computer
piece of silicon, usually from 1/10 to 1/4 inch, upon which several layers of an integrated circuit
are etched or imprinted, after which the circuit is encapsulated in plastic, ceramic or metal.
Fourth-generation computers are 50 times faster than third - generation computers and can
complete approximately 1,000,000 instructions per second.
At the rate computer technology is growing, today's computers might be obsolete by 1985
and most certainly by 1990. It has been said that if transport technology had developed as rapidly
as computer technology, a trip across the Atlantic Ocean today would take a few seconds. a. Main idea
Which statement best expresses the main idea of the text? Why did you eliminate the other choices?
1. Computers, as we know them today, have gone through many changes.
2. Today's computer probably won't be around for long.
3. Computers have had a very short history.
b. Understanding the passage
Decide whether the following statements are true or false (T/F) by referring to the
information in the text. Then make the necessary changes so that the false statements become true.
1. The abacus and the fingers are two calculating devices still in use today.
2. The slide rule was invented hundreds of years ago.
3. During the early 1880s, many people worked on inventing a mechanical calculating machine.
4. Charles Babbage, an Englishman, could well b
e called the father of computers.
5. The first computer was invented and built in the USA.
6. Instructions used by computers have always been kept inside the computer's memory.
7. Using transistors instead of vacuum tubes did nothing to increase the speed at which calculations were done.
8. As computers evolved, their size decreased and their dependability increased.
9. Today's computers have more circuits than previous computers.
10. Computer technology has developed to a point from which new developments in the
field will take a long time to come. Bài dßch
1. Chúng ta h±y xem qua lch sÿ ca chic máy tính cho n nay. Dng c tính toán u tiên
c sÿ dng là 10 ngón tay ca con ngi. Thÿc v¿y, ây là lý do n nay ti sao chúng ta vn 16 Unit 2: History of computer
còn m n mi và các bi s ca 10. Sau ó bàn tính c phát minh, mt khung có ht tròn
trong ó ngi ta vn tip tc sÿ dng mt s loi bàn tính, và nó vn ang c sÿ dng mà không cn bit c.
2. Sut th kÿ 17 và 18, nhiu ngi ± c tìm ph¡ng pháp tính toán d dàng. J.Napierr
ngi Scot len sáng to mt ph¡ng pháp nhân chia c¡ hc, và ó chính là ph¡ng pháp hot
ng ca thc lô ga hin i. Henrry Briggs ± dùng ý tng ca Napier  phát minh bng
logarit mà hin nay tt c các nhà toán hc sÿ dng. Calculuss, ngành toán hc chia làm hai phn
phép tính tích phân và phép tính vi phân gii các bài toán v h s các bin, là do Isac newwton
ngi Anh và Leibnitz, nhà toán hc ngi c phát minh c l¿p.
3. Máy tính thÿc sÿ u tiên xut hin nm 1820 là kt qu thí nghim ca nhiu ngi.
Loi máy này vn giúp tit kim c nhiu thi gian và gim kh nng sai sót, ph thuc vào
mt loi bánh xe có 10 rng. Vào nm 1830, Charle Babbage trng bày ti trin l±m Paris trng
bày ti trin l±m gi là ng c¡ phân tích. Máy này c Babbage trng bày ti trin l±m Paris
nm 1885, là mt c g¿ng tách khi vai trò con ngi ra khi máy, ngoi tr vic cung cp cho
máy nhÿng dÿ liu cn thit v bài toán phi gii. àng ± ch¿ng bao gi hoàn tt công trình ca
mình, nhng nhiu ý tng ca ông tr thành c¡ s cho vic hình thành máy tính hin nay.
4. Nm 1930, máy tính t¡ng tÿ do mt ngi Mÿ tên là Vannevar Bush ch to. Thit b
này c sÿ dng trong th chin th hai  tr ng¿m súng. Mark I tên ¿t cho máy tính kÿ thu¿t
s u tiên, hoàn tt vào nm 1944. Chu trách nhim v phát minh này là giáo s Howard Aiken
và mt s ngi ca h±ng IBM. ây là máy u tiên có th gii hàng lot bài toán vi mt nhp
 rt nhanh. Vào nm 1946, hai kÿ s ti i hc Pennsylvania, Eckert và Mauchly ch to máy
kÿ thu¿t s u tiên sÿ dng các b ph¿n gi là ng chân không. H ¿t tên phát minh mi ca
mình là ENIAC. Mt tin b quan trng khác v máy tính xut hin nm 1947, khi john Von
Newmann trin khai ý tng lu ch th dùng trong máy tính vào trong b nh ca máy.
5. Th h máy tính u tiên dùng èn ng chân không ra i nm 1950, Univac I là ví d v
loi máy tính này, nó có th thÿc hin hàng ngàn phép tính trong mt giây. Nm 1960, th h máy
tính th hai c phát trin, có kh nng thi hành công vic nhanh h¡n mt cacsch 10 ln so vi
i trc. Lý do ca sÿ vt b¿c v tc  này là vic sÿ dng bóng bán dn thay cho èn ng
chân không. Máy tính th h th hai nh h¡n, nhanh h¡n và áng tin c¿y h¡n máy tính th h u
tiên. Máy tính th h th ba c iu khin b¿ng mch tích hp nh li ti, do ó chúng nh h¡n và
áng tin c¿y h¡n. Hin nay máy tính th h th t ± ra i và các mch tích hp có kích cÿ gim
i áng k. iu này nh vào công ngh vi hóa, ngh¿a là các mch nh h¡n nhiu so vi trc,
hin nay c ngàn mch nh li ti c g¿n va khít trên mt chip ¡n l¿. Chip là mt mnh silicon
hình v¡ng ho¿c hình chÿ nh¿t, thông thng t 1/10 n ¼ inch, trên ó có nhiu lp mch tích
hp c ép ho¿c kh¿c lên, sau ó c bc b¿ng cht d¿o, gm hay kim loi. Máy tính th h
th th có tc  gp 50 ln so vi máy th h th ba và có th hoàn thành mt triu lnh trong mt giây.
6. Vi nhp  phát trin ca công ngh máy tính hin nay, máy tính gi ây rt có th s¿ b
lc h¿u. Ngi ta nói r¿ng, nu kÿ thu¿t chuyên tr phát trin nhanh nh công ngh máy vi tính
thì ngày nay công cuc hành trình bng i tây d¡ng ch mt vài giây. 3. Ngÿ pháp:
Trong Ting Anh, các h¿u t sau thng xut hin: 17 Unit 2: History of computer
 to thành các danh t: ance, ence, or, er, ist, ness. -
 to thành các ng t: ize, ate, fy, en, ify. -
 to thành các tính t: able, ible, less, ic, ical, ish, ive -
 to thành các phó t: ly -
Bây gi bn h±y in vào khong trng dng thích hp ca các t
1. operation, operate, operator, operational, operationally, operating
a. A computer can perform mathematical ...... very quickly.
b. One of the first persons to note that the computer is malfunctioning is the computer ......
c. The job of a computer operator is to ......... the various machines in a computer installation.
d. The new machines in the computer installation are not yet ........
2. acceptance, accept, accepted, acceptable, acceptably
a. A computer is a device which ...... processes and gives out information.
b. The students are still waiting for their ..... into the Computer Science program.
c. It is ..... to work without a template if the flowcharts are not kept on file. áp án 1. a- operation b- operator c- operated d- operating/ operational 2. a- accepts b- acceptance c- acceptable 4. Nâng cao:
Refinement and synthesis
Refining a system means analysing it in more detail and breaking it down into smaller
components. Each part of the process may be considered either as a system in itself, or as a sub-
system.
A sub-system is a small system which is part of a larger system. It also contains a group of
elements which work together to achieve a purpose.
Synthesis is the reverse process; it involves combining simple sub-systems into a larger, more complex system.
Phân tích và tßng hp
Phân tích mt h thng có ngh¿a là chia nó ra thành nhiu phn nh h¡n chi tit h¡n. Mßi
mt phn li c coi là mt h thng, hay gi là mt h thng nh h¡n. H thng nh là mt
phn ca mt h thng ln h¡n. Nó bao gm mt nhóm các thành phn làm vic vi nhau  t
c mt mc ích.
Tng hp là mt quá trình ngc li, bao gm kt hp các h thng nh ¡n gin thành mt
h thng ln phc tp h¡n.
III. Hi thoi:
Dialogue 1 - Jim is at a store buying a computer.
Pair work. Practice the conversation. 18 Unit 2: History of computer
Clerk: May I help you? Tôi có th giúp gì anh?
Jim: Yes, I want to buy a new computer.Tôi mun mua mt chic máy tíh mi.
Clerk: How much RAM do you need? How big a hard drive will you need?Anh
cn RAM bao nhiêu,  cng ln cÿ nào?
Jim:Well, Windows 95 needs at least 32 MBs RAM, and I'll be using a lot of
word processors and game programs.Win 95 cn ít nht RAM 32 MBs, tôi s¿ cn nhiu
b sÿ lý vn bn và các ch¡ng trình trò ch¡i.
Clerk: I recommend a Pentium 300 with an 8 GB hard drive.
Tôi khuyên anh dùng Pentium 300 vi  cng 8 GB.
Pair work: What kind of computer do you want? If you have a computer, what do you have? Dialogue 2:
Pair work. Practice the conversation.
Jim: Does this desktop come with a
monitor?Mt máy tính  bàn cn i vi mt màn hình à?
Clerk: Yes, a 15 inch monitor is included,
but I suggest buying a 17 inch one instead.Vng,
kèm mt màn hình 15inch, nhng tôi khuyên anh nên mua chic 17 inch.
Jim: What kind of sound card does it
have?Nó có loi th¿ âm thanh loi nào?
Clerk: It has a Sound Blaster 16. Nó có loi Blaster 16.
Group work: discussion - What kind of computers have you used?
Reading: When only a few computers are hooked together, usually in a single office or
building, the result is called a Local Area Network (LAN). When the computers are connected
over a greater distance, for example sales offices throughout a city, the result is called a Wide
Area Network (WAN). Connecting all of these LANs and WANs together results in an Internet.
The Internet is the world wide connection of all different kinds of networks. A new kind of
network is emerging for businesses called an intranet. This refers to all the computers in a
company sharing data using the same kind of system as the Internet.
IV. Bài tp cng c
1) in các tÿ, cm tÿ sau vào chß trng
the various parts of the program, language, binary numbers, may occur in programs, a given problem 1 algorithm
The step-by-step specification of how to reach the solution to .............................................. 2 flowchart 19