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Tổng hợp bài giảng môn Giao diện và trải nghiệm người dùng_Thầy Trịnh Thành Trung| Bài giảng môn Giao diện và trải nghiệm người dùng| Trường Đại học Bách Khoa Hà Nội. Tài liệu gồm 593 trang giúp bạn ôn tập và đạt kết quả cao trong kỳ thi sắp tới. Mời bạn đọc đón xem.

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Tổng hợp bài giảng môn Giao diện và trải nghiệm người dùng_Thầy Trịnh Thành Trung| Bài giảng môn Giao diện và trải nghiệm người dùng| Trường Đại học Bách Khoa Hà Nội. Tài liệu gồm 593 trang giúp bạn ôn tập và đạt kết quả cao trong kỳ thi sắp tới. Mời bạn đọc đón xem.

69 35 lượt tải Tải xuống
Human Computer
Interaction
Chapter 01 - Introduction
Trinh Thanh Trung
Objectives
Upon completion of this lesson, students will be able to:
Recall the concepts of interactive system and human-
computer interaction
Identify the different components of an interactive system
Explain the HCI roles and benefits
Show necessary usability criteria of interactive systems
School of ICT, HUST
Human Computer Interaction
2
Content
1. Definitions
2. Key principles in Human Computer Interaction
3. Usability
School of ICT, HUST
Human Computer Interaction
3
Definitions
Interactive system
Human computer interaction
Baecker & Buxton’s definition
ACM SIGCHI’s definition
4
History
School of ICT, HUST
Human Computer Interaction
5
Interactive System
Interactive system: any system that accepts input from the user and provides information as
output to the user
School of ICT, HUST
Human Computer Interaction
6
Quiz
Which ones are interactive systems? Why ?
A. Lamp
B. Digital microwave oven
C. Mechanical microwave oven
D. Mobile phone
E. Pocket calculator
School of ICT, HUST
Human Computer Interaction
7
Human Computer Interaction
Definitions:
Baecker & Buxton’s definition
ACM SIGCHI’s definition
Baecker & Buxton, 1987:
“HCI involves a set of processes, dialogues and actions employed by a user to interact with a computer
to perform a specific task”
School of ICT, HUST
Human Computer Interaction
8
Example
What is it ?
When does it appear ?
Through it, could user interact with the
application by means of giving a decision
or asking something ?
School of ICT, HUST
Human Computer Interaction
9
Human Computer Interaction
ACMSIGCHI 1992:
“HCI is a discipline concerned with the design, evaluation and implementation of interactive computing
systems for human use and with the study of major phenomena surrounding them”
HCI: Human - Computer Interaction
CHI: Computer - Human Interaction
IHO: Interaction Humains Ordinateur
IHM: Interaction Homme Machine
School of ICT, HUST
Human Computer Interaction
10
Example
Source: http://www.apple.com/ipod/
Source:
http://www.samsung.com/vn/consumer/mobile-devices/smartphones/
School of ICT, HUST
Human Computer Interaction
11
HCI Principles
Interactive components
Interaction means and tools
Interaction quality
12
Interaction components
HCI’s map
Input and
Output Devices
Dialogue
Techniques
Dialogue
Genre
Application Areas
Ergonomics
Evaluation
Techniques
Design
Approaches
Implementation
Techniques and Tools
Example Systems
and Case Studies
Human
Language,
Communication
and Interaction
Human
Information
Processing
Use and Context
Human-Machine Fit and AdaptationSocial Organization and Work
Computer
Computer
Graphics
Dialogue
Architecture
Development Process
A a
Source: ACM SIGCHI
School of ICT, HUST
Human Computer Interaction
13
Applications use computer resources
Organizations (social, commercial,...) interact with
these applications to accomplish given task.
Interaction scope:
Individual / group
Text oriented communication
Message oriented communication
Online help, continuous system control
Computer aided design
....
.
Interaction components
a) Use and context
School of ICT, HUST
Human Computer Interaction
14
Objective: define human as an information
processor
Perception
Storage
Processing
Language, communication and interaction
Syntax and semantic of language
Formal model of language
Conventional interaction
Ergonomics
Layout and control
Relationships between human and environments
Cognitive and sensory limits
...
Interaction components
b) Human
School of ICT, HUST
Human Computer Interaction
15
I/O devices
Dialogue techniques
Dialogue genre
Computer graphics
Dialogue architecture: software architectures and
standards for interfaces
Interaction components
c) Computer and interactive architecture
School of ICT, HUST
Human Computer Interaction
16
Design and techniques
Design approaches
Implementation techniques and tools
Evaluation techniques
Patterns and case studies
Interaction components
d) Development process
School of ICT, HUST
Human Computer Interaction
17
Development process
Model assumes that the design is
fixed before entering to the next
phase of design.
The design of interactive systems
typically does not follow a specific
order of steps.
[HCI Hix Hartson 1993]
School of ICT, HUST
Human Computer Interaction
18
Means and tools
Main interaction components: Human and Computer
Communication:
Means: Through environment (software)
Communication tools: Programming language, devices
Requirement
Response
Dialog
Tasks
Exchange between
modules
School of ICT, HUST
Human Computer Interaction
19
Quality
First: correct input, correct output
Next: incorrect input, correct output
Today: user-friendly, easy to use
School of ICT, HUST
Human Computer Interaction
20
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Preview text:

Human Computer Interaction Chapter 01 - Introduction Trinh Thanh Trun g Sch o o lof ICT,
Upon completion of this lesson, students will be able to: HUS
• Recall the concepts of interactive system and human- T computer interaction
• Identify the different components of an interactive system
• Explain the HCI roles and benefits
• Show necessary usability criteria of interactive systems Hu m an Co m p uter Interact Objectives oi n 2 Sch o o lof ICT, 1. Definitions HUS
2. Key principles in Human Computer Interaction T 3. Usability Hu m an Co m p uter Interact Content oi n 3 Definitions • Interactive system • Human computer interaction
Baecker & Buxton’s definition ACM SIGCHI’s definition 4 Sch o o lo History f ICT, HUS T Hu m an Co m p uter Interactoin 5 Sch o o lof ICT, HUS T Interactive System
• Interactive system: any system that accepts input from the user and provides information as output to the user Hu m an Co m p uter Interactoin 6 Sch o o lof ICT,
• Which ones are interactive systems? Why ? HUS T A. Lamp B. Digital microwave oven C. Mechanical microwave oven D. Mobile phone E. Pocket calculator Hu m an Co m p uter Interact Quiz oi n 7 Sch o o lof ICT, HUS T
Human Computer Interaction • Definitions: •
Baecker & Buxton’s definition • ACM SIGCHI’s definition
• Baecker & Buxton, 1987:
“HCI involves a set of processes, dialogues and actions employed by a user to interact with a computer Hu
to perform a specific task” m an Co m p uter Interactoin 8 Sch o o lof ICT, HUS T Example • What is it ? • When does it appear ?
• Through it, could user interact with the
application by means of giving a decision or asking something ? Hu m an Co m p uter Interactoin 9 Sch o o lof ICT, HUS T
Human Computer Interaction ACMSIGCHI 1992:
“HCI is a discipline concerned with the design, evaluation and implementation of interactive computing
systems for human use and with the study of major phenomena surrounding them”
• HCI: Human - Computer Interaction Hu
• CHI: Computer - Human Interaction m an Co
• IHO: Interaction Humains Ordinateur m p uter In
• IHM: Interaction Homme Machine teractoin 10 Sch o o l Example o f ICT, HUS T Hu m an Source: Co
Source: http://www.apple.com/ipod/
http://www.samsung.com/vn/consumer/mobile-devices/smartphones/ m p uter Interactoin 11 HCI Principles • Interactive components
• Interaction means and tools • Interaction quality 12 Sch o o l Interaction components o f ICT, HUS HCI’s map T Use and Context Social Organization and Work
Human-Machine Fit and Adaptation Application Areas Human Computer Dialogue Computer Human Techniques Graphics Information Processing A a Dialogue Dialogue Language, Genre Architecture Communication Input and and Interaction Ergonomics Output Devices Hu m an Example Systems Co m Evaluation and Case Studies Implementation p u Techniques Techniques and Tools ter In Design tera Approaches ct oi Development Process n 13 Source: ACM SIGCHI Sch o o lo Interaction components f ICT, HUS a) Use and context T
Applications use computer resources
Organizations (social, commercial,...) interact with
these applications to accomplish given task. Interaction scope: Individual / group Text oriented communication Message oriented communication
Online help, continuous system control Hu m Computer aided design an Co .... m p uter In . teractoin 14 Sch o o lo Interaction components f ICT, HUS b) Human T
Objective: define human as an information processor Perception Storage Processing
Language, communication and interaction
Syntax and semantic of language Formal model of language Conventional interaction Hu m Ergonomics an Co Layout and control m p ute
Relationships between human and environments r In tera Cognitive and sensory limits ct oi n ... 15 Sch o o lo Interaction components f ICT, HUS
c) Computer and interactive architecture T I/O devices Dialogue techniques Dialogue genre Computer graphics
Dialogue architecture: software architectures and standards for interfaces Hu m an Co m p uter Interactoin 16 Sch o o lo Interaction components f ICT, HUS d) Development process T Design and techniques Design approaches
Implementation techniques and tools Evaluation techniques Patterns and case studies Hu m an Co m p uter Interactoin 17 Sch o o lof ICT, HUS T
Model assumes that the design is
The design of interactive systems
fixed before entering to the next
typically does not follow a specific phase of design. order of steps. [HCI Hix Hartson 1993] Hu m an Co m p uter Interact Development process oi n 18 Sch o o lof ICT, HUS T Means and tools
• Main interaction components: Human and Computer • Communication:
Means: Through environment (software)
Communication tools: Programming language, devices Requirement Hu m an Tasks Co m p Response uter Interactoi Dialog Exchange between n modules 19 Sch o o lof ICT, HUS T Quality
• First: correct input, correct output
• Next: incorrect input, correct output
• Today: user-friendly, easy to use Hu m an Co m p uter Interactoin 20